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Wisdom too powerful?
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<blockquote data-quote="Sunseeker" data-source="post: 5926224"><p>That depends on how you interpret Wisdom and Intelligence.</p><p></p><p>I always find Intelligence to be more of the "I studied books and stuff, and know a lot of things."</p><p></p><p>While I find Wisdom more of "I lived a lot of interesting experiences, and that's made me more knowledgeable about certain stuff."</p><p></p><p>I can see the argument for Perception to be both, but my opinion is weighted in favor of Wisdom. Knowing what stuff <em>actually</em> looks like because you've experienced it is a lot different than knowing what stuff <em>should</em> look like because you've studied about it.</p><p></p><p>Personally this was one point I believe 4e got right in reference to Initiative. Some parts of the game should have multiple, variable sources, depending on the type of character you're building. A highly experienced character should be very good at noticing things, just as much as a highly learned character should be. A very nimble character should react just as well physically as a mentally nimble character should be able to ready themselves mentally.</p><p></p><p>Perhaps different classes should use different stats for each score? Rogues can use wisdom because their knowledge comes from experience. Wizards can use intelligence because their knowledge comes from education. It would certainly lead to some solid diversity between classes without forcing classes that don't use the stats associated with highly important skills like Perception and Initiative to be highly MAD.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5926224"] That depends on how you interpret Wisdom and Intelligence. I always find Intelligence to be more of the "I studied books and stuff, and know a lot of things." While I find Wisdom more of "I lived a lot of interesting experiences, and that's made me more knowledgeable about certain stuff." I can see the argument for Perception to be both, but my opinion is weighted in favor of Wisdom. Knowing what stuff [I]actually[/I] looks like because you've experienced it is a lot different than knowing what stuff [I]should[/I] look like because you've studied about it. Personally this was one point I believe 4e got right in reference to Initiative. Some parts of the game should have multiple, variable sources, depending on the type of character you're building. A highly experienced character should be very good at noticing things, just as much as a highly learned character should be. A very nimble character should react just as well physically as a mentally nimble character should be able to ready themselves mentally. Perhaps different classes should use different stats for each score? Rogues can use wisdom because their knowledge comes from experience. Wizards can use intelligence because their knowledge comes from education. It would certainly lead to some solid diversity between classes without forcing classes that don't use the stats associated with highly important skills like Perception and Initiative to be highly MAD. [/QUOTE]
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