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<blockquote data-quote="Oofta" data-source="post: 9192075" data-attributes="member: 6801845"><p>If people do something unexpected, I just have to figure out what the logical results would be. One of the reasons I don't have an issue with high level play is likely because I don't plan out story arcs ahead of time, I just figure out actors and motivations. I think up <em>likely</em> encounters and give them some thought but if people don't go into the Tomb of Badness to get the Sword of Awesome I'll just figure out what that means. Perhaps the guardians in the ToB come after the sword, wreaking havoc on the PC's home town. Maybe they put a price on the sword and every high level monster in the world is now after it. Maybe the lich in the ToB uses <em>their</em> wish to teleport whoever is holding the sword into a prison.</p><p></p><p>There are plenty of options as long as you don't assume the PCs will automatically go from point A to point B resulting in C. It also doesn't really have much to do with the wish spell or high level play. PCs are always doing something unexpected.</p><p></p><p>On a side note, I'd assume that a spell like inner sanctum that stops teleportation and planeshift would also prevent the sword from being teleported away. The 25% chance to lose access to wish is still there of course.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9192075, member: 6801845"] If people do something unexpected, I just have to figure out what the logical results would be. One of the reasons I don't have an issue with high level play is likely because I don't plan out story arcs ahead of time, I just figure out actors and motivations. I think up [I]likely[/I] encounters and give them some thought but if people don't go into the Tomb of Badness to get the Sword of Awesome I'll just figure out what that means. Perhaps the guardians in the ToB come after the sword, wreaking havoc on the PC's home town. Maybe they put a price on the sword and every high level monster in the world is now after it. Maybe the lich in the ToB uses [I]their[/I] wish to teleport whoever is holding the sword into a prison. There are plenty of options as long as you don't assume the PCs will automatically go from point A to point B resulting in C. It also doesn't really have much to do with the wish spell or high level play. PCs are always doing something unexpected. On a side note, I'd assume that a spell like inner sanctum that stops teleportation and planeshift would also prevent the sword from being teleported away. The 25% chance to lose access to wish is still there of course. [/QUOTE]
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