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<blockquote data-quote="pemerton" data-source="post: 9195030" data-attributes="member: 42582"><p>To me, high level D&D (and broadly similar sorts of FRPGs, such as Rolemaster) is about the cosmological. So the travel is to other worlds and planes, through the Void, etc; the murder mysteries involves gods; and so on.</p><p></p><p>I don't agree with that. There was a period early in the life of D&D (say, c 1974 to c 1984) where high level play meant a completely different game - Diplomacy-esque wargaming - but that seems to have faded over the past 4 decades, which are the bulk of the game's lifespan.</p><p></p><p>I've run high level AD&D, high level Rolemaster and high level 4e D&D, and it didn't involve the sort of fundamental change that you are talking about. The fictional scope of the PCs' actions grows, which matches changes in fictional concerns. There are corresponding mechanical changes to, although 4e D&D is the only one of the three games I've mentioned that is fully coherent in this respect: high level A&D and high level RM are both pretty wonky, and will regularly need applications of blutack and duct tape!</p><p></p><p>The distinction you draw between "seeking out" challenges and "encountering them in the world at large" seems to me a different thing, about who is driving play. This is pretty orthogonal to character level, in my view.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9195030, member: 42582"] To me, high level D&D (and broadly similar sorts of FRPGs, such as Rolemaster) is about the cosmological. So the travel is to other worlds and planes, through the Void, etc; the murder mysteries involves gods; and so on. I don't agree with that. There was a period early in the life of D&D (say, c 1974 to c 1984) where high level play meant a completely different game - Diplomacy-esque wargaming - but that seems to have faded over the past 4 decades, which are the bulk of the game's lifespan. I've run high level AD&D, high level Rolemaster and high level 4e D&D, and it didn't involve the sort of fundamental change that you are talking about. The fictional scope of the PCs' actions grows, which matches changes in fictional concerns. There are corresponding mechanical changes to, although 4e D&D is the only one of the three games I've mentioned that is fully coherent in this respect: high level A&D and high level RM are both pretty wonky, and will regularly need applications of blutack and duct tape! The distinction you draw between "seeking out" challenges and "encountering them in the world at large" seems to me a different thing, about who is driving play. This is pretty orthogonal to character level, in my view. [/QUOTE]
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