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Witch Bolt: Redux
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<blockquote data-quote="Mephista" data-source="post: 7153545" data-attributes="member: 6786252"><p>Fighting off a taser is a function of either genetics, or sometimes drugs. Some people just don't have the body that's affected by a taser as others. Thick skin, perhaps, so the barbs don't sink in. Or there's just not enough coverage to make the muscles spasm. Its not a question of willpower. </p><p></p><p>Irregardless, none of that matters. We're playing a game here, not discussing the benefits of non-lethal weapons in a modern game context. <a href="http://static.tvtropes.org/pmwiki/pub/images/ForceLightning_8286.jpg" target="_blank">What we need is to be holding true to the source material and what makes sense with in-game logic, not to what happens in reality. </a> </p><p></p><p>So, in the first place, I'm going to flat out say the speed reduction doesn't work that well. First of all, assuming a normal 30'speed, a mage is going to need to be within 10' or so of the target, or they can still escape. Why is a sorcerer/wizard/warlock that close to melee and casting a spell? Hitting a mage to stop an ongoing spell is fairly common knowledge, I imagine, and while the speed reduction doesn't stop the enemy from running away, it certainly doesn't stop them from running up and smacking you in the face. Concentration sucks that way. You'll need a Stunned or Paralyzed Condition if you want control to prevent that kind of shinanigans.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7153545, member: 6786252"] Fighting off a taser is a function of either genetics, or sometimes drugs. Some people just don't have the body that's affected by a taser as others. Thick skin, perhaps, so the barbs don't sink in. Or there's just not enough coverage to make the muscles spasm. Its not a question of willpower. Irregardless, none of that matters. We're playing a game here, not discussing the benefits of non-lethal weapons in a modern game context. [url=http://static.tvtropes.org/pmwiki/pub/images/ForceLightning_8286.jpg]What we need is to be holding true to the source material and what makes sense with in-game logic, not to what happens in reality. [/url] So, in the first place, I'm going to flat out say the speed reduction doesn't work that well. First of all, assuming a normal 30'speed, a mage is going to need to be within 10' or so of the target, or they can still escape. Why is a sorcerer/wizard/warlock that close to melee and casting a spell? Hitting a mage to stop an ongoing spell is fairly common knowledge, I imagine, and while the speed reduction doesn't stop the enemy from running away, it certainly doesn't stop them from running up and smacking you in the face. Concentration sucks that way. You'll need a Stunned or Paralyzed Condition if you want control to prevent that kind of shinanigans. [/QUOTE]
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