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<blockquote data-quote="peterka99" data-source="post: 6485181" data-attributes="member: 6787234"><p>A new critic: why life and fate witches teleport ? Any reference ? Fate witches are strong enough without teleport.</p><p></p><p>Your 20th level nature and death features are original as well as <strong>Environmental Effects</strong>. The late one is more a NPC feature (like lair actions)- I don't think a PC should get a feature to get boost to her home. They put In D&d 1e and 2e then removed it. You have to consider them as bonus feature, not to be balanced with other classes.</p><p></p><p></p><p>Diabolist typo: Place command fiends at the end and all the rest under "true names" entry since there are not only at 10th and 20th level. Ther eis a type for the spell list:<em> If you are from the Fate Tradition...</em></p><p></p><p>life: Real life tradition refer to them as midwifes. Not really D&D focused... You said "growth", maybe you can shrink or enlarge creatures at 10th level (2th level spell) ? the 20th ability is too weak (the paladin has immunity to disease at 3rd level), the Druid has 2 features at 18th, one timeless body). I'll say:</p><p></p><p><em>At 20th level, your life force is so strong that bodily hazards have no hold on you. Your body slowly reverts to the form you had at the prime of your life. You are immune to disease, poison, and effects would age you magically. You will still die of old age, but your metabolism is 1/10 of normal. You age only 1 year for every 10 years that pass. Your food , drink and breath requirements are 10% of usual. </em></p><p></p><p>veiled tradition: add something like :"This is alike a dominate person spell at will, but with verbal commands only."</p><p></p><p>Winter tradition: Are you a <em>Frozen</em> fan ?</p><p></p><p>Death Curse: I don't like to die or let my players die, so this curse is just... troubling.</p><p></p><p>I don't like the class dependency on objects, too much 3.x, not enough 5e. Compared to the cleric where the divine focus is something that can be skipped totally without much game issues... Can you apply the features to the witch herself and not refer to the implement so much? Otherwise, how long it takes to replace one item ?</p><p></p><p></p><p>I have other names for the witches:</p><p></p><p>death: Witch doctors</p><p>nature: Drui (native word for Druids, I know...)</p><p>fate: Strega</p><p>life: wise (wo)men</p><p>veiled: ?</p><p>Diabolist : ?</p><p>Winter: Elsa <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="peterka99, post: 6485181, member: 6787234"] A new critic: why life and fate witches teleport ? Any reference ? Fate witches are strong enough without teleport. Your 20th level nature and death features are original as well as [B]Environmental Effects[/B]. The late one is more a NPC feature (like lair actions)- I don't think a PC should get a feature to get boost to her home. They put In D&d 1e and 2e then removed it. You have to consider them as bonus feature, not to be balanced with other classes. Diabolist typo: Place command fiends at the end and all the rest under "true names" entry since there are not only at 10th and 20th level. Ther eis a type for the spell list:[I] If you are from the Fate Tradition...[/I] life: Real life tradition refer to them as midwifes. Not really D&D focused... You said "growth", maybe you can shrink or enlarge creatures at 10th level (2th level spell) ? the 20th ability is too weak (the paladin has immunity to disease at 3rd level), the Druid has 2 features at 18th, one timeless body). I'll say: [I]At 20th level, your life force is so strong that bodily hazards have no hold on you. Your body slowly reverts to the form you had at the prime of your life. You are immune to disease, poison, and effects would age you magically. You will still die of old age, but your metabolism is 1/10 of normal. You age only 1 year for every 10 years that pass. Your food , drink and breath requirements are 10% of usual. [/I] veiled tradition: add something like :"This is alike a dominate person spell at will, but with verbal commands only." Winter tradition: Are you a [I]Frozen[/I] fan ? Death Curse: I don't like to die or let my players die, so this curse is just... troubling. I don't like the class dependency on objects, too much 3.x, not enough 5e. Compared to the cleric where the divine focus is something that can be skipped totally without much game issues... Can you apply the features to the witch herself and not refer to the implement so much? Otherwise, how long it takes to replace one item ? I have other names for the witches: death: Witch doctors nature: Drui (native word for Druids, I know...) fate: Strega life: wise (wo)men veiled: ? Diabolist : ? Winter: Elsa :) [/QUOTE]
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