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<blockquote data-quote="HalWhitewyrm" data-source="post: 4387760" data-attributes="member: 4046"><p>There is actually a firm cap of 10 on the amount of dice you can amass. So you get that feeling of a nice handful of dice, but it doesn't get ridiculous.</p><p></p><p></p><p>Thanks for that image. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I am not surprised. As I said before, there has been not that much promotion for the game outside the organized play league, and the fact that its a year later that the first supplement for it is coming out also didn't help.</p><p></p><p></p><p>Well, to be fair, the game is not exclusively about Colonial America, it just happens to pick that as its focus for the core book. There is actually a nice gazetteer section in the book that covers what is going on in the world at large in a fairly good amount of detail, enough to birth quite a few adventures or full-on campaigns. Also, the Dark Providence adventures have already gone beyond the fledgling USA to explore Quebec and environs, and in Year 2 of the campaign (starting this Gen Con) we'll see some Old World adventures as well. So, this is very much a global-scope game; it just had to start somewhere, and Colonial America was a good choice.</p><p></p><p></p><p>I figured. It's been a slow year in general since last Gen Con. They've certainly come back with a vengance!</p><p></p><p></p><p>With baited breath.</p><p></p><p></p><p>Same here. I love what's going on with Dark Providence, but the game needs to grow beyond that group as well.</p><p></p><p></p><p>Fantastic news. See, mhacdebhandia? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>No surprise there; they've been doing this with Arcanis for years and it's worked great.</p><p></p><p></p><p>I've spoken with Rucht a few times over email; I'm looking forward to meeting him in person.</p><p></p><p></p><p>I actually trust PCI to not overcrunch the game needlessly.</p><p></p><p></p><p>Then again, Living Arcanis has been going on for 7 years (debuted Gen Con 2001 with my one adventure for it!), and if list traffic is any indication, it hasn't done too shabby since launching last year.</p><p></p><p></p><p>There should be games of Dark Providence going on steady during the con, so check out with PCI for more info. I'm considering putting together an informal game with pre-gens for people who may want to try it without the organized play restrains. We'll see.</p><p></p><p></p><p>I don't have specific names right now, but IIRC, some of the folks that used to work on Living Death moved over to Dark Providence. At least I remeber that being touted, but I need to go find a source. But hey, if it's true, you have the perfect tool for bringing your players over!</p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 4387760, member: 4046"] There is actually a firm cap of 10 on the amount of dice you can amass. So you get that feeling of a nice handful of dice, but it doesn't get ridiculous. Thanks for that image. :) I am not surprised. As I said before, there has been not that much promotion for the game outside the organized play league, and the fact that its a year later that the first supplement for it is coming out also didn't help. Well, to be fair, the game is not exclusively about Colonial America, it just happens to pick that as its focus for the core book. There is actually a nice gazetteer section in the book that covers what is going on in the world at large in a fairly good amount of detail, enough to birth quite a few adventures or full-on campaigns. Also, the Dark Providence adventures have already gone beyond the fledgling USA to explore Quebec and environs, and in Year 2 of the campaign (starting this Gen Con) we'll see some Old World adventures as well. So, this is very much a global-scope game; it just had to start somewhere, and Colonial America was a good choice. I figured. It's been a slow year in general since last Gen Con. They've certainly come back with a vengance! With baited breath. Same here. I love what's going on with Dark Providence, but the game needs to grow beyond that group as well. Fantastic news. See, mhacdebhandia? ;) No surprise there; they've been doing this with Arcanis for years and it's worked great. I've spoken with Rucht a few times over email; I'm looking forward to meeting him in person. I actually trust PCI to not overcrunch the game needlessly. Then again, Living Arcanis has been going on for 7 years (debuted Gen Con 2001 with my one adventure for it!), and if list traffic is any indication, it hasn't done too shabby since launching last year. There should be games of Dark Providence going on steady during the con, so check out with PCI for more info. I'm considering putting together an informal game with pre-gens for people who may want to try it without the organized play restrains. We'll see. I don't have specific names right now, but IIRC, some of the folks that used to work on Living Death moved over to Dark Providence. At least I remeber that being touted, but I need to go find a source. But hey, if it's true, you have the perfect tool for bringing your players over! [/QUOTE]
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