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Witch Hunter: time for buyer's remorse?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4404034" data-attributes="member: 43283"><p>Ok, now that I'm home and can look at my Witch Hunter book...</p><p></p><p>Could you please explain to me the reasoning that combat is weighted towards people going with Two Weapon fighting? I'm not being snarky here, I'm honestly confused.</p><p></p><p>Page 107 has this to say about Two-Weapon attack:</p><p></p><p></p><p></p><p>Doesn't sound great to me. But it gets better...</p><p></p><p>See, page 99 lists the weapons. One of the things about weapons is they've got a Complexity rating. This rating is subtracted from your pool of dice too.</p><p></p><p>The following weapons have a Complexity of zero (meaning no penalty when using them):</p><p>Club (Medium weapon)</p><p>Dagger (small weapon)</p><p>Hook (small weapon)</p><p>Javelin (medium weapon)</p><p>Unarmed (small weapon)</p><p></p><p>Everything else has a complexity of 1 or higher.</p><p></p><p>Cutlass, Sword, and Rapier are all Medium weapons and have a Complexity of 2.</p><p></p><p>Now, there's some ways around this, but they aren't exactly cheap either.</p><p></p><p>You can take Attack Focus, which reduces a weapon's complexity by 1. No, you can't reduce it past zero, and there's no benefit for it being zero, other than the fact that you're not being penalized.</p><p></p><p>That's a Basic Talent. You only get 4 to start with.</p><p></p><p>If you want to actually have a chance to do something with Two-Weapon fighting, You need to blow a Talent to take Basic Fighting Tradition, and select the Fe En Acero (Faith in Steel) school (page 136).</p><p></p><p>This by the way requires the character to have a Hand to Hand of 3 and a True Faith score of 2 (you start with True Faith 1)</p><p></p><p>That means you've got to spend a third Talent to get Pious, which will raise your True Faith to 2.</p><p></p><p>Then you spend your last Talent to take Basic Fighting style, and select Balanced Strikes (page 136) for your fighting style.</p><p></p><p>It reduces your penalties by 1.</p><p></p><p>As I understand it, the example in the book is actually off.</p><p></p><p>Tom starts with a skill of 6. Because he's using a Sword and a Dagger, he's at -3 dice. But unless he's taken Attack Focus, he has to figure in the weapon complexity. In this case it's a cutlass, meaning a compexity of 2 and therefore an _additional_ 2 dice penalty. The dagger has a complexity of 0, so no problem there.</p><p></p><p>Which means (as I understand it) Tom would really be rolling a single die.</p><p></p><p>If he'd gone for the Attack Focus and Fighting tradition, then he'd be at:</p><p>-1 for weapon complexity (instead of -2) because of Attack Focus</p><p>-2 for Balanced Strikes.</p><p></p><p>In other words, the example given of Tom being at a -3 is what he'd be at if he'd taken all the stuff he could to do Two-Weapon Fighting.</p><p></p><p>I could be missing something, but that's how I interpret the rules. If someone has gone to all that trouble and pumped up their combat skill so that a 3 dice penalty is still workable? I say "You deserve to be able to kick some ass. You've paid for it."</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4404034, member: 43283"] Ok, now that I'm home and can look at my Witch Hunter book... Could you please explain to me the reasoning that combat is weighted towards people going with Two Weapon fighting? I'm not being snarky here, I'm honestly confused. Page 107 has this to say about Two-Weapon attack: Doesn't sound great to me. But it gets better... See, page 99 lists the weapons. One of the things about weapons is they've got a Complexity rating. This rating is subtracted from your pool of dice too. The following weapons have a Complexity of zero (meaning no penalty when using them): Club (Medium weapon) Dagger (small weapon) Hook (small weapon) Javelin (medium weapon) Unarmed (small weapon) Everything else has a complexity of 1 or higher. Cutlass, Sword, and Rapier are all Medium weapons and have a Complexity of 2. Now, there's some ways around this, but they aren't exactly cheap either. You can take Attack Focus, which reduces a weapon's complexity by 1. No, you can't reduce it past zero, and there's no benefit for it being zero, other than the fact that you're not being penalized. That's a Basic Talent. You only get 4 to start with. If you want to actually have a chance to do something with Two-Weapon fighting, You need to blow a Talent to take Basic Fighting Tradition, and select the Fe En Acero (Faith in Steel) school (page 136). This by the way requires the character to have a Hand to Hand of 3 and a True Faith score of 2 (you start with True Faith 1) That means you've got to spend a third Talent to get Pious, which will raise your True Faith to 2. Then you spend your last Talent to take Basic Fighting style, and select Balanced Strikes (page 136) for your fighting style. It reduces your penalties by 1. As I understand it, the example in the book is actually off. Tom starts with a skill of 6. Because he's using a Sword and a Dagger, he's at -3 dice. But unless he's taken Attack Focus, he has to figure in the weapon complexity. In this case it's a cutlass, meaning a compexity of 2 and therefore an _additional_ 2 dice penalty. The dagger has a complexity of 0, so no problem there. Which means (as I understand it) Tom would really be rolling a single die. If he'd gone for the Attack Focus and Fighting tradition, then he'd be at: -1 for weapon complexity (instead of -2) because of Attack Focus -2 for Balanced Strikes. In other words, the example given of Tom being at a -3 is what he'd be at if he'd taken all the stuff he could to do Two-Weapon Fighting. I could be missing something, but that's how I interpret the rules. If someone has gone to all that trouble and pumped up their combat skill so that a 3 dice penalty is still workable? I say "You deserve to be able to kick some ass. You've paid for it." [/QUOTE]
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