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Witcher: Mother of Monsters
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<blockquote data-quote="Quickleaf" data-source="post: 7278450" data-attributes="member: 20323"><p><img src="https://i.imgur.com/yFOQQor.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Drawing closer to Talashia, Elora’s senses cut through the supernatural mists, extending out to the sepulchre’s steps and the silhouetted statue at the center of the old standing stone circle. She can no longer sense the presence of the old witch or Kynee within 30 feet of herself; they must be withdrawing… or relying on other magics… or lying in ambush.</p><p></p><p>Careening through the mists, Barakor feels a strong sustained gust of wind from the south threatening to lift him off his feet. Intermittently, he gains fleeting glimpses of his surroundings as the clutching mists are repelled again and again by Talashia’s magic. From the corner of his eye, motion! The witcheress Kynee is cunning, readied rapier darting from the mists at the edge of the <em>gust of wind</em>, sliding in under Barakor’s guard and piercing into the chinks of his blackened chainmail (17 damage).</p><p></p><p>[GM]Kynee, readied rapier attack vs. Barakor, Menacing Strike <a href="http://orokos.com/roll/568846" target="_blank">Attack vs. Barakor (AC 18, disadvantage)</a>: <u>2d20l1+8</u> <strong>20</strong> Hits! </p><p></p><p>Damage vs. Barakor <a href="http://orokos.com/roll/568847" target="_blank">Damage vs. Barakor (Menacing Strike)</a>: <u>2d8+5</u> <strong>17</strong> piercing damage… and [MENTION=6672752]Aramalian[/MENTION] make a DC 13 Wisdom save or become <a href="http://mcdt25e.wikidot.com/wiki:frightened" target="_blank">frightened</a> of Kynee.</p><p></p><p>You can make attack against her with disadvantage (because of mists).[/GM]</p><p></p><p>[GM]As a reaction, anyone can attempt to do one of the following if you wish…</p><ul> <li data-xf-list-type="ul">Listen to pinpoint a creature in the mist that is making noise (e.g. a fellow PC, old witch, Kynee, troll/ogre, or maybe something else). Make a DC 13 Wisdom (Perception) check; however, failing by 5+ mislocates that creature in weird mists.</li> <li data-xf-list-type="ul">Listen to make out what Kynee and the witch are whispering to one another. Make a DC 13 Intelligence (Investigation or Perception) check; however, failing by 5+ means mists twist what you hear.</li> <li data-xf-list-type="ul">Listen to make out what the mysterious voices coming from the menhirs (standing stones) are saying. Requires you know Elder Speech. Make a DC 13 Charisma save.</li> <li data-xf-list-type="ul">Listen for general location of any other creatures in the mist besides Kynee, the old witch, the hooded ogre/troll, or fellow PCs.</li> </ul><p>[/GM]</p><p></p><p>[GM]<strong>Monster Stats</strong></p><p></p><p><strong>Kynee</strong> AC 15 HP <s>39</s> <s>38</s> 30</p><p><strong>Old Witch</strong> ?</p><p><strong>Hooded Ogre/Troll</strong> ?</p><p>[/GM]</p><p></p><p>[GM]<strong>Initiative</strong></p><p>Still on [MENTION=6672752]Aramalian[/MENTION]’s (Barakor’s) turn!</p><p></p><p>✓<strong>20 Lair Actions</strong></p><p></p><p>✓<strong>Player Group #1</strong></p><p>18 Talashia</p><p>17 Fergus</p><p>14 Tamaran</p><p></p><p>✓<strong>Enemies</strong></p><p>14 Kynee</p><p>14 Old Witch</p><p>14 Hooded Ogre/Troll</p><p></p><p>→<strong>Player Group #2</strong></p><p>13 Elora (concentrating on <em>detect thoughts</em>)</p><p>10 Barakor</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7278450, member: 20323"] [img]https://i.imgur.com/yFOQQor.png[/img] Drawing closer to Talashia, Elora’s senses cut through the supernatural mists, extending out to the sepulchre’s steps and the silhouetted statue at the center of the old standing stone circle. She can no longer sense the presence of the old witch or Kynee within 30 feet of herself; they must be withdrawing… or relying on other magics… or lying in ambush. Careening through the mists, Barakor feels a strong sustained gust of wind from the south threatening to lift him off his feet. Intermittently, he gains fleeting glimpses of his surroundings as the clutching mists are repelled again and again by Talashia’s magic. From the corner of his eye, motion! The witcheress Kynee is cunning, readied rapier darting from the mists at the edge of the [i]gust of wind[/i], sliding in under Barakor’s guard and piercing into the chinks of his blackened chainmail (17 damage). [GM]Kynee, readied rapier attack vs. Barakor, Menacing Strike [url=http://orokos.com/roll/568846]Attack vs. Barakor (AC 18, disadvantage)[/url]: [u]2d20l1+8[/u] [b]20[/b] Hits! Damage vs. Barakor [url=http://orokos.com/roll/568847]Damage vs. Barakor (Menacing Strike)[/url]: [u]2d8+5[/u] [b]17[/b] piercing damage… and [MENTION=6672752]Aramalian[/MENTION] make a DC 13 Wisdom save or become [url=http://mcdt25e.wikidot.com/wiki:frightened]frightened[/url] of Kynee. You can make attack against her with disadvantage (because of mists).[/GM] [GM]As a reaction, anyone can attempt to do one of the following if you wish… [list][*]Listen to pinpoint a creature in the mist that is making noise (e.g. a fellow PC, old witch, Kynee, troll/ogre, or maybe something else). Make a DC 13 Wisdom (Perception) check; however, failing by 5+ mislocates that creature in weird mists. [*]Listen to make out what Kynee and the witch are whispering to one another. Make a DC 13 Intelligence (Investigation or Perception) check; however, failing by 5+ means mists twist what you hear. [*]Listen to make out what the mysterious voices coming from the menhirs (standing stones) are saying. Requires you know Elder Speech. Make a DC 13 Charisma save. [*]Listen for general location of any other creatures in the mist besides Kynee, the old witch, the hooded ogre/troll, or fellow PCs.[/list][/GM] [GM][b]Monster Stats[/b] [b]Kynee[/b] AC 15 HP [s]39[/s] [s]38[/s] 30 [b]Old Witch[/b] ? [b]Hooded Ogre/Troll[/b] ? [/GM] [GM][B]Initiative[/B] Still on [MENTION=6672752]Aramalian[/MENTION]’s (Barakor’s) turn! ✓[b]20 Lair Actions[/b] ✓[b]Player Group #1[/b] 18 Talashia 17 Fergus 14 Tamaran ✓[b]Enemies[/b] 14 Kynee 14 Old Witch 14 Hooded Ogre/Troll →[b]Player Group #2[/b] 13 Elora (concentrating on [i]detect thoughts[/i]) 10 Barakor [/GM] [/QUOTE]
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