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Witches, Familiars, and Invocation of Spirits
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<blockquote data-quote="doctorbadwolf" data-source="post: 9005909" data-attributes="member: 6704184"><p>Absolutely. I think a heavily familiar focused class benefits from being able to use the familiar’s space as the source of an effect rather than thier own space, but gotta be careful with that. </p><p></p><p>Absolutely. The numbers swing pretty wide, but it’s worth at least testing as is. </p><p></p><p>Yes, and I’ll be expanding on rituals so that there are rituals that can’t be cast as normal spells. I briefly considered a class with cantrips, special abilities, and rituals, and no spell slots. </p><p></p><p>Yes. </p><p></p><p>Yeah, or tied to constellations and “zodiac” style celestial houses, which also tie into tarot and other stuff like that. Haven’t figured out yet how much the class will lean into that. </p><p></p><p>Interesting. Yeah, makes sense. Could be really fun to explore, too. </p><p></p><p>I really like all of those ideas. </p><p></p><p>I do think that a level 1 summon spell that scales by level and is exclusive might make sense. </p><p></p><p>I’ll probably steal the familiar stuff from the Anathemir, like using summon spells to transform your familiar, and it retains the familiar abilities. </p><p></p><p>Which is funny, bc that class <em>started</em> as a homebrew “Binder” (summoner) class, but eventually shifted to a different focus. </p><p></p><p>But also part of the relationship between the two classes is that they are similar on the surface, but the Anathemir is doing wildly dangerous, forbidden, and unnatural, stuff to get there. So maybe the Anathemir keeps the “invoke power into yourself to become a monster” stuff, and the ability to turn enemy summons against their masters, make the dead go into The River (which leads to oblivion and is the center point of the spirit world), do necromancy to kill necromancers, etc, and the witch is more a classic summoner with the power of Gaes and Hex and Calling By Name. </p><p></p><p>About Malisons. I wanted to call the feature Invocations, because that’s what the skill they are similar to in my other game is called, but I figure it’s confusing for anyone familiar with the warlock?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9005909, member: 6704184"] Absolutely. I think a heavily familiar focused class benefits from being able to use the familiar’s space as the source of an effect rather than thier own space, but gotta be careful with that. Absolutely. The numbers swing pretty wide, but it’s worth at least testing as is. Yes, and I’ll be expanding on rituals so that there are rituals that can’t be cast as normal spells. I briefly considered a class with cantrips, special abilities, and rituals, and no spell slots. Yes. Yeah, or tied to constellations and “zodiac” style celestial houses, which also tie into tarot and other stuff like that. Haven’t figured out yet how much the class will lean into that. Interesting. Yeah, makes sense. Could be really fun to explore, too. I really like all of those ideas. I do think that a level 1 summon spell that scales by level and is exclusive might make sense. I’ll probably steal the familiar stuff from the Anathemir, like using summon spells to transform your familiar, and it retains the familiar abilities. Which is funny, bc that class [I]started[/I] as a homebrew “Binder” (summoner) class, but eventually shifted to a different focus. But also part of the relationship between the two classes is that they are similar on the surface, but the Anathemir is doing wildly dangerous, forbidden, and unnatural, stuff to get there. So maybe the Anathemir keeps the “invoke power into yourself to become a monster” stuff, and the ability to turn enemy summons against their masters, make the dead go into The River (which leads to oblivion and is the center point of the spirit world), do necromancy to kill necromancers, etc, and the witch is more a classic summoner with the power of Gaes and Hex and Calling By Name. About Malisons. I wanted to call the feature Invocations, because that’s what the skill they are similar to in my other game is called, but I figure it’s confusing for anyone familiar with the warlock? [/QUOTE]
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Witches, Familiars, and Invocation of Spirits
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