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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Umbran" data-source="post: 5974295" data-attributes="member: 177"><p>It isn't.</p><p></p><p>I know some folks will argue with me. But really, the folks who hang out on message boards and post are not your typical gamer. We are a small percentage of the gaming community as a whole. Most gamers play their games, but don't spend hours on the internet nitpicking them to heck and back like we do. That indicates that we are different - not representative of the whole. In statistics, the term is, "self-selected".</p><p></p><p>Now, I agree with your original posit - that we haven't been united for a very long time. But that's only in a sense. I think we've almost never been entirely united in playstyle. Each group picked up the original books, and did their own thing with them, with some apprenticeship-style handing down of tendencies. </p><p></p><p>But, way back then, we managed to do those different styles with basically one core set of rules, that we each mangled to fit our needs. Eventually, different games of well-considered rules came up to fit our needs better than we could do ourselves, and then we became fractured not just in style, but in market.</p><p></p><p>Well, with "rules modules", it seems to me that WotC plans to hand us well-considered ways to mangle our games to fit our needs, thus giving us a route to the market unity we used to have, while not forcing a style unity on us.</p><p></p><p>As I've said with this at other times - this is a tall order. It requires they be extraordinarily clever. Possibly more clever than any game designers before them. I am not sure they can pull it off. But, if they do pull it off, I think it will be quite impressive.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5974295, member: 177"] It isn't. I know some folks will argue with me. But really, the folks who hang out on message boards and post are not your typical gamer. We are a small percentage of the gaming community as a whole. Most gamers play their games, but don't spend hours on the internet nitpicking them to heck and back like we do. That indicates that we are different - not representative of the whole. In statistics, the term is, "self-selected". Now, I agree with your original posit - that we haven't been united for a very long time. But that's only in a sense. I think we've almost never been entirely united in playstyle. Each group picked up the original books, and did their own thing with them, with some apprenticeship-style handing down of tendencies. But, way back then, we managed to do those different styles with basically one core set of rules, that we each mangled to fit our needs. Eventually, different games of well-considered rules came up to fit our needs better than we could do ourselves, and then we became fractured not just in style, but in market. Well, with "rules modules", it seems to me that WotC plans to hand us well-considered ways to mangle our games to fit our needs, thus giving us a route to the market unity we used to have, while not forcing a style unity on us. As I've said with this at other times - this is a tall order. It requires they be extraordinarily clever. Possibly more clever than any game designers before them. I am not sure they can pull it off. But, if they do pull it off, I think it will be quite impressive. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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