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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5974487" data-attributes="member: 32740"><p>I would disagree, though for partly technical reasons. Once upon a time we WERE united, even though we played a couple different flavors of D&D - out of the original D&D we were given Holmes, Moldvay, and AD&D in addition to it. We played our chosen game, enjoyed ourselves, and seldom if ever tore into other players for the version they were playing or how they were playing it. We all got along.</p><p> </p><p>I think there were two factors that changed that. One, is that those other versions ceased publication for one reason and another, and then we were given a SINGLE, actively published version of D&D to play.</p><p> </p><p>Second is that we were finally given a technology that allowed us to freely and "instantly" communicate with each other rather than by mail or meeting at conventions - the internet.</p><p> </p><p>It is those two developments either singly/in combination that really started the formal split among the fanbase, but the catalyst that sped up the reaction was when <u>the publishers of that lone version of D&D</u> began to tell us that ONLY the current version was the correct choice for anybody, and in fact the previous version was specifically the stupid choice because, well, it was CLEARLY such a bad choice and the new version with the go-faster stripes was so obviously superior.</p><p> </p><p>I think the division in the fanbase was largely inevitable, but the speed of it, the form which it's taken and even the occasional vehemence of the reactions are all the result not of OUR natural choices as gamers, but of the choices that were <em>forced</em> upon us by game manufacturers and the ill-considered and intemperate opinions of DESIGNERS. The natural state of the hobby was initially one of openness, cooperation, and acceptance of different versions of the game, different play styles, and even different RPG's altogether. I really think that it is the publishers and designers who have created this bed of intolerance and divisiveness that they now find uncomfortable to lie in. We have come to accept and believe that X is (or can be) demonstrably superior to Y because we have been told so strenuously and repeatedly by the <em>professionals</em> with their names on the title page.</p><p> </p><p>Not "will be" but certainly can be. I harbor the sad suspicion that may indeed have finally come to the point where there will be no 800# Gorilla of RPG's and that means that no version will ever again enjoy the dominant position in the market.</p><p> </p><p>Ditto. An 800# gorilla is what DDN will have to be if it is to actually succeed in RE-uniting the community. See, they are not proposing to RE-unite the community in terms of <em>changing our collective attitudes</em> about what we each play, how we play it and why. They are proposing to unite us by convincing us all to <em>play the same game</em>, albeit with widely different "rules modules". DDN may turn a profit, but I SERIOUSLY question whether it can succeed in its goal of community unanimity by getting us all to buy and play the same game. They have a highly laudable goal but they have misidentified the actual problem and therefore the feasable solution to it.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5974487, member: 32740"] I would disagree, though for partly technical reasons. Once upon a time we WERE united, even though we played a couple different flavors of D&D - out of the original D&D we were given Holmes, Moldvay, and AD&D in addition to it. We played our chosen game, enjoyed ourselves, and seldom if ever tore into other players for the version they were playing or how they were playing it. We all got along. I think there were two factors that changed that. One, is that those other versions ceased publication for one reason and another, and then we were given a SINGLE, actively published version of D&D to play. Second is that we were finally given a technology that allowed us to freely and "instantly" communicate with each other rather than by mail or meeting at conventions - the internet. It is those two developments either singly/in combination that really started the formal split among the fanbase, but the catalyst that sped up the reaction was when [U]the publishers of that lone version of D&D[/U] began to tell us that ONLY the current version was the correct choice for anybody, and in fact the previous version was specifically the stupid choice because, well, it was CLEARLY such a bad choice and the new version with the go-faster stripes was so obviously superior. I think the division in the fanbase was largely inevitable, but the speed of it, the form which it's taken and even the occasional vehemence of the reactions are all the result not of OUR natural choices as gamers, but of the choices that were [I]forced[/I] upon us by game manufacturers and the ill-considered and intemperate opinions of DESIGNERS. The natural state of the hobby was initially one of openness, cooperation, and acceptance of different versions of the game, different play styles, and even different RPG's altogether. I really think that it is the publishers and designers who have created this bed of intolerance and divisiveness that they now find uncomfortable to lie in. We have come to accept and believe that X is (or can be) demonstrably superior to Y because we have been told so strenuously and repeatedly by the [I]professionals[/I] with their names on the title page. Not "will be" but certainly can be. I harbor the sad suspicion that may indeed have finally come to the point where there will be no 800# Gorilla of RPG's and that means that no version will ever again enjoy the dominant position in the market. Ditto. An 800# gorilla is what DDN will have to be if it is to actually succeed in RE-uniting the community. See, they are not proposing to RE-unite the community in terms of [I]changing our collective attitudes[/I] about what we each play, how we play it and why. They are proposing to unite us by convincing us all to [I]play the same game[/I], albeit with widely different "rules modules". DDN may turn a profit, but I SERIOUSLY question whether it can succeed in its goal of community unanimity by getting us all to buy and play the same game. They have a highly laudable goal but they have misidentified the actual problem and therefore the feasable solution to it. [/QUOTE]
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