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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Ahnehnois" data-source="post: 5976946" data-attributes="member: 17106"><p>These are all perfectly valid solutions, which help make the game more playable without really changing the fundamental issue (that magic can do powerful things). These are the sorts of things that can work. These are the kinds of things that 3e didn't do enough of. These are not the power system, so I don't know if the 4e crowd buys this, because the underlying imbalance is still there, it just won't manifest in play as much.</p><p></p><p>***</p><p></p><p>The notion of bringing in actual wounds instead of hit points, the cleric as the "healbot" (the smallest of the issues but still a significant one), healing surges, and nonmagical healing are all part of one big issue, that is not minor. (It also ties into the magic issue, because the current hit point system makes it too hard for nonmagical characters to cause meaningful harm in combat and way too easy for magical characters to heal them).</p><p></p><p>It is not shorthand for everything. The use of physical items like miniaures is an attempt to monetize D&D by connecting it with another hobby that has a shared heritage. A lot of people don't like that. Tactical play is possible (and probably easier) without painted detailed figures, and probably without a grid, and definitely without distance units of "squares", but those things remain a significant element of gaming culture. There's a big issue there.</p><p></p><p>Enjoy your gaming.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5976946, member: 17106"] These are all perfectly valid solutions, which help make the game more playable without really changing the fundamental issue (that magic can do powerful things). These are the sorts of things that can work. These are the kinds of things that 3e didn't do enough of. These are not the power system, so I don't know if the 4e crowd buys this, because the underlying imbalance is still there, it just won't manifest in play as much. *** The notion of bringing in actual wounds instead of hit points, the cleric as the "healbot" (the smallest of the issues but still a significant one), healing surges, and nonmagical healing are all part of one big issue, that is not minor. (It also ties into the magic issue, because the current hit point system makes it too hard for nonmagical characters to cause meaningful harm in combat and way too easy for magical characters to heal them). It is not shorthand for everything. The use of physical items like miniaures is an attempt to monetize D&D by connecting it with another hobby that has a shared heritage. A lot of people don't like that. Tactical play is possible (and probably easier) without painted detailed figures, and probably without a grid, and definitely without distance units of "squares", but those things remain a significant element of gaming culture. There's a big issue there. Enjoy your gaming. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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