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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Umbran" data-source="post: 5977012" data-attributes="member: 177"><p>Well, here's a major question I don't think anyone has ever really addressed adequately - how many types of play can we reasonably expect a system to actively encourage? I don't know the answer to that, but it </p><p></p><p></p><p></p><p>While I get the point that WotC certainly benefits from consolidating the players onto one rulebase, I think your suggestion that individual players get *no* benefit from that is a bit short-sighted. </p><p></p><p>Think of it this way - this very site would not exist if D&D were not the biggest game around. Having lots of folks playing the same thing creates those "network externalities" they used to talk about, that are as valuable to you as to WotC. </p><p></p><p>You ever order pizza along with others, and have the discussion about what toppings to get, and have the other person not want exactly the same thing as you? So, you compromise a bit, and come to an agreement that is nobody's dream, but is good enough, and allows you to enjoy pizza more economically, and with friends?</p><p></p><p>Gaming is like that. Every campaign is pizza. And, the gaming community as a whole is pizza - eventually, you get to points where it makes sense for you to place separate orders, yes. But if you're a bit flexible you can get more pizza more cheaply and enjoy it with more people if you aren't so darned stubborn about your requirements. While you should play what you like, being too demanding and picky has its own drawbacks.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5977012, member: 177"] Well, here's a major question I don't think anyone has ever really addressed adequately - how many types of play can we reasonably expect a system to actively encourage? I don't know the answer to that, but it While I get the point that WotC certainly benefits from consolidating the players onto one rulebase, I think your suggestion that individual players get *no* benefit from that is a bit short-sighted. Think of it this way - this very site would not exist if D&D were not the biggest game around. Having lots of folks playing the same thing creates those "network externalities" they used to talk about, that are as valuable to you as to WotC. You ever order pizza along with others, and have the discussion about what toppings to get, and have the other person not want exactly the same thing as you? So, you compromise a bit, and come to an agreement that is nobody's dream, but is good enough, and allows you to enjoy pizza more economically, and with friends? Gaming is like that. Every campaign is pizza. And, the gaming community as a whole is pizza - eventually, you get to points where it makes sense for you to place separate orders, yes. But if you're a bit flexible you can get more pizza more cheaply and enjoy it with more people if you aren't so darned stubborn about your requirements. While you should play what you like, being too demanding and picky has its own drawbacks. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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