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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Mallus" data-source="post: 5977045" data-attributes="member: 3887"><p>I've been thinking about things like the mythic fighter and the options imbalance for a while. Here's a simple suggestion for addressing it (hmmm, this may be the wrong thread... oh well).</p><p></p><p>Start with the assumption any sufficiently advanced skill is indistinguishable from magic (it's very Hellenic, or Tolkien-esque, or whatever).</p><p></p><p>Allow sufficiently-skilled 'non-magical' PC to duplicate spell effects, within reason, ie on a successful Stealth check, a thief gains the benefit of an Invisibility or Improved Invisibility spell, or even something as epic as a fighter gaining Raise/Lower Water on a successful STR check --to represent Herculean river-wrestling. </p><p></p><p>The rules would be nothing more than lists of examples of skill or ability checks and the possible spell effects they could duplicate. And what DC (or character level) is required. </p><p></p><p>You'd need some way of limiting this -- once per day/session/adventure/whatever -- but those are details. And certain feats, like knocking mountain tops off, might have additional requirements, like 'PC must wield an epic weapon w/cool name'. But, again, details. </p><p></p><p>(A caveat. I'd like the see hard PC level restrictions on this, something like 4e Tiers, rather than escalating DCs -- I have no faith WotC will avoid bonus bloat)</p><p></p><p>No feats, no extra class abilities, just basic skill and ability checks combined with level. </p><p></p><p>And if you don't want to use something like this? Great. You can use the traditional, DM-based way of addressing the Option Gap, ie magic items.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5977045, member: 3887"] I've been thinking about things like the mythic fighter and the options imbalance for a while. Here's a simple suggestion for addressing it (hmmm, this may be the wrong thread... oh well). Start with the assumption any sufficiently advanced skill is indistinguishable from magic (it's very Hellenic, or Tolkien-esque, or whatever). Allow sufficiently-skilled 'non-magical' PC to duplicate spell effects, within reason, ie on a successful Stealth check, a thief gains the benefit of an Invisibility or Improved Invisibility spell, or even something as epic as a fighter gaining Raise/Lower Water on a successful STR check --to represent Herculean river-wrestling. The rules would be nothing more than lists of examples of skill or ability checks and the possible spell effects they could duplicate. And what DC (or character level) is required. You'd need some way of limiting this -- once per day/session/adventure/whatever -- but those are details. And certain feats, like knocking mountain tops off, might have additional requirements, like 'PC must wield an epic weapon w/cool name'. But, again, details. (A caveat. I'd like the see hard PC level restrictions on this, something like 4e Tiers, rather than escalating DCs -- I have no faith WotC will avoid bonus bloat) No feats, no extra class abilities, just basic skill and ability checks combined with level. And if you don't want to use something like this? Great. You can use the traditional, DM-based way of addressing the Option Gap, ie magic items. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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