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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 5977085" data-attributes="member: 87792"><p>As a rule of thumb I'd expect the pro-Essentials 4e players to be slightly sceptical but wait for the implementation as results matter more than theory, and the anti-Essentials 4e players not to buy in as the theory isn't sound.</p><p> </p><p>Of course the irony here is that 4e already has powerful and fairly flexible magic with a drawback. The drawback is that it costs money (rituals). And although it is imbalanced (and just one of the reasons I retired my mid-heroic 4e wizard for giving the DM too much of a headache) it's widely accepted by 4e players. What isn't is <em>cost-free</em> magic. If the cost is a risk of blowing yourself up (and not just singeing your eyebrows) that's an actual cost - if it's "Sleep alongside everyone else, and read a book while the non-casters strike camp" that doesn't work as a drawback.</p><p> </p><p></p><p> </p><p>Possible, yes. Easier? Tactical play revolves around the details - and nailing the position of PCs to a grid allows the large details such as macro-scale physical objects, and relative positions to be shared far more easily than any other system I'm familiar with. So no, it isn't easier.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5977085, member: 87792"] As a rule of thumb I'd expect the pro-Essentials 4e players to be slightly sceptical but wait for the implementation as results matter more than theory, and the anti-Essentials 4e players not to buy in as the theory isn't sound. Of course the irony here is that 4e already has powerful and fairly flexible magic with a drawback. The drawback is that it costs money (rituals). And although it is imbalanced (and just one of the reasons I retired my mid-heroic 4e wizard for giving the DM too much of a headache) it's widely accepted by 4e players. What isn't is [I]cost-free[/I] magic. If the cost is a risk of blowing yourself up (and not just singeing your eyebrows) that's an actual cost - if it's "Sleep alongside everyone else, and read a book while the non-casters strike camp" that doesn't work as a drawback. Possible, yes. Easier? Tactical play revolves around the details - and nailing the position of PCs to a grid allows the large details such as macro-scale physical objects, and relative positions to be shared far more easily than any other system I'm familiar with. So no, it isn't easier. [/QUOTE]
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