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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Jester David" data-source="post: 5977217" data-attributes="member: 37579"><p>Okay, not exactly disputing or countering my arguments. But okay. </p><p>That wasn't a list that must be fulfilled, the minimum requirements or something. But let's do it anyway.</p><p></p><p>Editions: 1e (post-Unearthed Arcana), 2e, and 3e.</p><p><strong>Encouraged</strong>. 1e. Not so much. 2e had a number of kits with heavy role-playing benefits and penalties. While there was little in the 3e core rules, but there was Prestige Classes and the like. </p><p><strong>Rewarded</strong>. You gain skill ranks or proficiencies in all three which can make you better at non-combat stuff if you so choose. Many classes and advanced classes also had options and powers not very useful in a fight and more tied to story. Not every class sadly, which was a flaw in those couple classes not the entire edition.</p><p><strong>Prompted</strong>. Not so much, no. All editions are equally crap for that, but all it takes is one page in the DMG. 4e had some great text on role-playing in the first PHB and it's introduction to RPing was solid. Credit where credit is due. But not much on the follow-up and still poor compared to, well, every other RPG.</p><p><strong>Enabled</strong>. Non-combat options. Done. Actual mechanics beyond "DM may I?" and "look at page 42." I don't think we need a lot of rules and instead need guidelines and advice, I just don't think there was enough in 4e.</p></blockquote><p></p>
[QUOTE="Jester David, post: 5977217, member: 37579"] Okay, not exactly disputing or countering my arguments. But okay. That wasn't a list that must be fulfilled, the minimum requirements or something. But let's do it anyway. Editions: 1e (post-Unearthed Arcana), 2e, and 3e. [B]Encouraged[/B]. 1e. Not so much. 2e had a number of kits with heavy role-playing benefits and penalties. While there was little in the 3e core rules, but there was Prestige Classes and the like. [B]Rewarded[/B]. You gain skill ranks or proficiencies in all three which can make you better at non-combat stuff if you so choose. Many classes and advanced classes also had options and powers not very useful in a fight and more tied to story. Not every class sadly, which was a flaw in those couple classes not the entire edition. [B]Prompted[/B]. Not so much, no. All editions are equally crap for that, but all it takes is one page in the DMG. 4e had some great text on role-playing in the first PHB and it's introduction to RPing was solid. Credit where credit is due. But not much on the follow-up and still poor compared to, well, every other RPG. [B]Enabled[/B]. Non-combat options. Done. Actual mechanics beyond "DM may I?" and "look at page 42." I don't think we need a lot of rules and instead need guidelines and advice, I just don't think there was enough in 4e. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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