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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 5977747" data-attributes="member: 87792"><p>The difference is in the fiction. Each skill check in the skill challenge was binary. But each skill check was used to do <em>something</em>. And each successful outcome in the skill challenge (and for that matter each failure) changes the gameworld. Those don't go away just because what you were trying to do overall failed.</p><p> </p><p>To pick an example, imagine a skill challenge for a jail break that requires six successes before three failures. Your first success or two will take you all out of your cells before they sound the alarm. Your fifth will probably take you to the main gates - six and you can get out without fighting (the XP value will be about the same either way). Depends how it unfolds.</p><p> </p><p>Fail the skill challenge with two successes and you're downstairs in the prison and out of your cells - but for weapons have the one truncheon you grabbed off the guard who sounded the alarm. Fail at five and you're probably in the main courtyard having collected your own weapons and can either fight the guards head on - or try forcing the gate open under fire and running like buggery. </p><p> </p><p>Now both cases are failures. But I'm pretty sure you'd agree that in the two success case the party is up a creek, but in the five success case the party is in a relatively nice position. Because that's where they got to in the fluff before all hell broke loose.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5977747, member: 87792"] The difference is in the fiction. Each skill check in the skill challenge was binary. But each skill check was used to do [I]something[/I]. And each successful outcome in the skill challenge (and for that matter each failure) changes the gameworld. Those don't go away just because what you were trying to do overall failed. To pick an example, imagine a skill challenge for a jail break that requires six successes before three failures. Your first success or two will take you all out of your cells before they sound the alarm. Your fifth will probably take you to the main gates - six and you can get out without fighting (the XP value will be about the same either way). Depends how it unfolds. Fail the skill challenge with two successes and you're downstairs in the prison and out of your cells - but for weapons have the one truncheon you grabbed off the guard who sounded the alarm. Fail at five and you're probably in the main courtyard having collected your own weapons and can either fight the guards head on - or try forcing the gate open under fire and running like buggery. Now both cases are failures. But I'm pretty sure you'd agree that in the two success case the party is up a creek, but in the five success case the party is in a relatively nice position. Because that's where they got to in the fluff before all hell broke loose. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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