Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5977753" data-attributes="member: 6696971"><p>Pass/Fail as mechanical resolution. Pass/fail mapping to the fiction (unless you're rigidly adhering to process simulation) can mean any number of interesting complications when resolving a chase, etc (see my post in Pemerton's thread). Failing a ride check to elude pursuit doesn't have to mean you fall off the horse. It could mean that a nigh impassable canyon manifests over the next ridge, your horse goes lame due to tearing a tendon, and on and on. Please see that thread for reference on resolving this. Only if you adhere to bild's rigid process simulation of binary results and have the fiction follow them (climb the tree or fall out of it) does the scope of the fiction and the corresponding decision-points narrow. I understand that this is jarring and badwrongfun for strict process simulationist gamers. But just because it is jarring and isn't fun for them doesn't mean that other's don't enjoy it and it doesn't mean that their fiction isn't rendered dynamic through this out of combat resolution framework.</p><p> </p><p>Yes, I absolutely agree on your second paragraph. 100 %. And have said as such. 4e editorializing and editing was bad in many, many ways. The system works despite it....not because of it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5977753, member: 6696971"] Pass/Fail as mechanical resolution. Pass/fail mapping to the fiction (unless you're rigidly adhering to process simulation) can mean any number of interesting complications when resolving a chase, etc (see my post in Pemerton's thread). Failing a ride check to elude pursuit doesn't have to mean you fall off the horse. It could mean that a nigh impassable canyon manifests over the next ridge, your horse goes lame due to tearing a tendon, and on and on. Please see that thread for reference on resolving this. Only if you adhere to bild's rigid process simulation of binary results and have the fiction follow them (climb the tree or fall out of it) does the scope of the fiction and the corresponding decision-points narrow. I understand that this is jarring and badwrongfun for strict process simulationist gamers. But just because it is jarring and isn't fun for them doesn't mean that other's don't enjoy it and it doesn't mean that their fiction isn't rendered dynamic through this out of combat resolution framework. Yes, I absolutely agree on your second paragraph. 100 %. And have said as such. 4e editorializing and editing was bad in many, many ways. The system works despite it....not because of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top