Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5977773" data-attributes="member: 48965"><p>But this is true in any situation where multiple skill checks are required.</p><p> </p><p></p><p> </p><p>Uhm how is this any different than if I was playing 3.x and I tried to get the guard to leave our cell with bluff... then another player tried to pick the lock and then another one of us moves silently and scouts the way out to avoid other guards... two- three successes and we are out of our cells before they sound the alarm. The player scouting ahead uses perception to watch out for guard patrols and we are at the main gate... and so on. I'm not seeing the difference except in that SC's have set a hard limit on how many failed skill checks constitute a failed attempt as opposed to an organic progression. </p><p> </p><p></p><p> </p><p>Again, not seeing the difference... this is how I've always run skill checks. IMO, this has more to do with a DM having an organic style of cause and effect with skill checks than with the structure of skill challenges themselves. It doesn't seem like anything inherent to the mechanics of a SC brings this about... and in fact many of WotC's own SC's run counter to this example. </p><p> </p><p></p><p> </p><p>But what do SC mechanics do to support or enhance this? How is this different from running a series of skill checks? Where complications arise because of failed checks? Again this seems more like a DM style thing than anything to do with the actual SC mechanics.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5977773, member: 48965"] But this is true in any situation where multiple skill checks are required. Uhm how is this any different than if I was playing 3.x and I tried to get the guard to leave our cell with bluff... then another player tried to pick the lock and then another one of us moves silently and scouts the way out to avoid other guards... two- three successes and we are out of our cells before they sound the alarm. The player scouting ahead uses perception to watch out for guard patrols and we are at the main gate... and so on. I'm not seeing the difference except in that SC's have set a hard limit on how many failed skill checks constitute a failed attempt as opposed to an organic progression. Again, not seeing the difference... this is how I've always run skill checks. IMO, this has more to do with a DM having an organic style of cause and effect with skill checks than with the structure of skill challenges themselves. It doesn't seem like anything inherent to the mechanics of a SC brings this about... and in fact many of WotC's own SC's run counter to this example. But what do SC mechanics do to support or enhance this? How is this different from running a series of skill checks? Where complications arise because of failed checks? Again this seems more like a DM style thing than anything to do with the actual SC mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top