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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Argyle King" data-source="post: 5978261" data-attributes="member: 58416"><p>Most certainly, it does. It's hard to explain what I mean, but I can imagine a situation in my head, plug it into the game, and things work more-or-less how I imagine they will. That's not to say the game is predictable. My only point is that I can design things with a mindset which is more natural to me. That is one of the things that -for me- makes GMing a GURPS game a breeze (as opposed to the scary behemoth many others view the game as being.) If I can imagine a situation, I can plug it into the game, and it works; having a baseline 'reality' which is similar to my own is a boon. I've spent less time with the game than I have with D&D, yet I feel I have an easier time running it by far. In contrast, when DMing 4E, I had to spend a lot of time learning how the in-game world of 4E worked and what made sense given that world. </p><p></p><p>I'd say that was true of 3rd Edition as well to an extent, but I was new to rpgs when playing 3rd, so I didn't notice, and I also feel as though 3rd was presented in a way which tossed a curtain over some of the same issues. They were still there, but I never really noticed they were. Though, now; as I try to play 3rd (or Pathfinder), I notice that there are many things 4th did 'fix.' Unfortunately, 4th also embraced some things I didn't like, so it turned out to be a mixed bag for me. </p><p></p><p>You mentioned 'gonzo fantasy.' One of the games which I had the most fun running was one in which I completely embraced the 4E outlook. It turned out in a manner which I would personally describe as some sort of gonzo blend of fantasy and sci-fi, but it was a lot of fun. Many of the players were upset when the game ended. One of the things I noticed during that game was that the 4E fiction doesn't fit the 4E mechanics very well. I built the image of the world I had with 4E's style in mind. I loved the 'Points of Light' concept showcased in the early 4E books, but -for me personally- I did not feel it was very well supported by 4E's mechanics. There are many who feel system does not matter and/or that crunch & fluff do not have a relationship; personally, I strongly disagree with that.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5978261, member: 58416"] Most certainly, it does. It's hard to explain what I mean, but I can imagine a situation in my head, plug it into the game, and things work more-or-less how I imagine they will. That's not to say the game is predictable. My only point is that I can design things with a mindset which is more natural to me. That is one of the things that -for me- makes GMing a GURPS game a breeze (as opposed to the scary behemoth many others view the game as being.) If I can imagine a situation, I can plug it into the game, and it works; having a baseline 'reality' which is similar to my own is a boon. I've spent less time with the game than I have with D&D, yet I feel I have an easier time running it by far. In contrast, when DMing 4E, I had to spend a lot of time learning how the in-game world of 4E worked and what made sense given that world. I'd say that was true of 3rd Edition as well to an extent, but I was new to rpgs when playing 3rd, so I didn't notice, and I also feel as though 3rd was presented in a way which tossed a curtain over some of the same issues. They were still there, but I never really noticed they were. Though, now; as I try to play 3rd (or Pathfinder), I notice that there are many things 4th did 'fix.' Unfortunately, 4th also embraced some things I didn't like, so it turned out to be a mixed bag for me. You mentioned 'gonzo fantasy.' One of the games which I had the most fun running was one in which I completely embraced the 4E outlook. It turned out in a manner which I would personally describe as some sort of gonzo blend of fantasy and sci-fi, but it was a lot of fun. Many of the players were upset when the game ended. One of the things I noticed during that game was that the 4E fiction doesn't fit the 4E mechanics very well. I built the image of the world I had with 4E's style in mind. I loved the 'Points of Light' concept showcased in the early 4E books, but -for me personally- I did not feel it was very well supported by 4E's mechanics. There are many who feel system does not matter and/or that crunch & fluff do not have a relationship; personally, I strongly disagree with that. [/QUOTE]
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