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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Jester David" data-source="post: 5978622" data-attributes="member: 37579"><p>No, more that change should be cautious and examined, with no quick decisions being made. </p><p></p><p>If the designers come up with the Best Mechanic Ever!! (tm) but it overlaps with an existing mechanic they had better look hard at how effective the existing mechanic works and if there's any way to slip the Best Mechanic Ever!! (tm) into the chassis of the old mechanic. Sometimes an old, weary mechanic does need to go away. Sometimes a new idea <em>is</em> better. But if the old idea works fine, or even just adequately, why change? Instead of trying to force the Best Mechanic Ever!! (tm) into the game and selling it to the consumer, spend the energy improving the old idea and making that work better.</p><p></p><p>It's a rationalization against change for change's sake and changing too much. There <em>must </em>be change. It's vital. But the change must be incremental and inarguably positive. The change should lead to something new which feels comfortable yet familiar. Like the new VW beetle. (What is it we me and car similes this week?)</p><p></p><p></p><p>For example, to-hit bonuses have been in the game, well, forever. </p><p>THAC0 is a huge part of the brand identity for 2e. Everyone who has been playing D&D for more than a year has likely heard some mutterings of "THAC0", which is a mechanic that has been gone for 12+ years. It was replaced by BAB which was replaced by 1/2 level. </p><p></p><p>Despite all the talk that 5e is nothing new and only nostalgia, there is the new idea of Bounded Accuracy. Which is a pretty darn big departure from every prior edition.</p><p>It's actually a nice evolution from 4e, where there was essentially bounded accuracy as to-hit bonuses increased with defences, so you always needed to roll the same number to hit when facing same level foes. This is just a simplification. A reduction of math and number creep.</p></blockquote><p></p>
[QUOTE="Jester David, post: 5978622, member: 37579"] No, more that change should be cautious and examined, with no quick decisions being made. If the designers come up with the Best Mechanic Ever!! (tm) but it overlaps with an existing mechanic they had better look hard at how effective the existing mechanic works and if there's any way to slip the Best Mechanic Ever!! (tm) into the chassis of the old mechanic. Sometimes an old, weary mechanic does need to go away. Sometimes a new idea [I]is[/I] better. But if the old idea works fine, or even just adequately, why change? Instead of trying to force the Best Mechanic Ever!! (tm) into the game and selling it to the consumer, spend the energy improving the old idea and making that work better. It's a rationalization against change for change's sake and changing too much. There [I]must [/I]be change. It's vital. But the change must be incremental and inarguably positive. The change should lead to something new which feels comfortable yet familiar. Like the new VW beetle. (What is it we me and car similes this week?) For example, to-hit bonuses have been in the game, well, forever. THAC0 is a huge part of the brand identity for 2e. Everyone who has been playing D&D for more than a year has likely heard some mutterings of "THAC0", which is a mechanic that has been gone for 12+ years. It was replaced by BAB which was replaced by 1/2 level. Despite all the talk that 5e is nothing new and only nostalgia, there is the new idea of Bounded Accuracy. Which is a pretty darn big departure from every prior edition. It's actually a nice evolution from 4e, where there was essentially bounded accuracy as to-hit bonuses increased with defences, so you always needed to roll the same number to hit when facing same level foes. This is just a simplification. A reduction of math and number creep. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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