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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 5978680" data-attributes="member: 42582"><p>When I think of clerics and "holy light", I think of 2nd ed AD&D, which merged all the druid sun spells from UA into the cleric spell list.</p><p></p><p>When I think of 4e's Turn Undead, I don't think of it as a footnote encounter power - it's very strong. And clerics have other radiant powers too, all of which are strong againt most undead (which are radiant vulnerable). (Also, 3E turn undead did not seem to have much in common with AD&D's - a different, and strangely complex, mechanic, plus a usage cap.)</p><p></p><p>When I think of rogues being about tumbling through combat, I think of the thief-acrobat in UA. The 4e rogue seems to me to deliver on the play experience that the thief-acrobat promised. (And is still the "skill king" - +2 skills in a 17-skill environment, and in which Pick Locks, Find Traps, Remove Traps and Pick Pockets have all been rolled together, is not neglibile. Even less so when you look at the Rogue utility powers, which improve their skill usage.)</p><p></p><p>Your experience and perceptions are what they are, but you shouldn't be shocked that for others experience and perception are different.</p><p></p><p></p><p>This doesn't make any sense to me. 4e is an RPG. The boardgames are boardgames. The D&D movie uses the same trademark - are you saying that it's an RPG too?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5978680, member: 42582"] When I think of clerics and "holy light", I think of 2nd ed AD&D, which merged all the druid sun spells from UA into the cleric spell list. When I think of 4e's Turn Undead, I don't think of it as a footnote encounter power - it's very strong. And clerics have other radiant powers too, all of which are strong againt most undead (which are radiant vulnerable). (Also, 3E turn undead did not seem to have much in common with AD&D's - a different, and strangely complex, mechanic, plus a usage cap.) When I think of rogues being about tumbling through combat, I think of the thief-acrobat in UA. The 4e rogue seems to me to deliver on the play experience that the thief-acrobat promised. (And is still the "skill king" - +2 skills in a 17-skill environment, and in which Pick Locks, Find Traps, Remove Traps and Pick Pockets have all been rolled together, is not neglibile. Even less so when you look at the Rogue utility powers, which improve their skill usage.) Your experience and perceptions are what they are, but you shouldn't be shocked that for others experience and perception are different. This doesn't make any sense to me. 4e is an RPG. The boardgames are boardgames. The D&D movie uses the same trademark - are you saying that it's an RPG too? [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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