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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Nagol" data-source="post: 5978857" data-attributes="member: 23935"><p>It's not skill -- he was a skilled GM -- its human fraility. Illiteracy is rare enough and far enough outside that GM's experience he simply kept forgetting and framing scenes / delivering resolutions that involved looking at and understanding words in the heat of play.</p><p></p><p></p><p></p><p>And the PC is thinking "If I ride well enough, fast enough, I can escape! Oh wait <em>I failed to go the right way! If only I knew the terrain of my home town better / was more perceptive / <better at whatever other excuse can be provided as to how a gorge is a reasonable failure for a riding check> I wouldn't be at risk to get caught! If I live, I better improve my ability to spot gorges!!!</em>"</p><p></p><p>So, where's the character feedback? The agency of the PC is continuous not scene framed.</p><p></p><p>Fast forward 5 levels, the character is much more perceptive, area knowledgable and being chased through the same area. He's improved all sorts of skills relating to "spotting gorges", but has only minimally improved Riding. He fails a Ride check and ends back up at an impassable gorge again (the GM thought a full-circle moment was appropriate).</p><p></p><p>Where was the PC agency again? How was the PC allowed to react and adapt to the world around him? The PC reacted to the failure to the best of its ability and that reaction was wrong because the game feedback was wrong -- the gorge wouln't be avoided because "spotting gorge" skills were improved; it'd be avoided because Riding improved.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5978857, member: 23935"] It's not skill -- he was a skilled GM -- its human fraility. Illiteracy is rare enough and far enough outside that GM's experience he simply kept forgetting and framing scenes / delivering resolutions that involved looking at and understanding words in the heat of play. And the PC is thinking "If I ride well enough, fast enough, I can escape! Oh wait [I]I failed to go the right way! If only I knew the terrain of my home town better / was more perceptive / <better at whatever other excuse can be provided as to how a gorge is a reasonable failure for a riding check> I wouldn't be at risk to get caught! If I live, I better improve my ability to spot gorges!!![/I]" So, where's the character feedback? The agency of the PC is continuous not scene framed. Fast forward 5 levels, the character is much more perceptive, area knowledgable and being chased through the same area. He's improved all sorts of skills relating to "spotting gorges", but has only minimally improved Riding. He fails a Ride check and ends back up at an impassable gorge again (the GM thought a full-circle moment was appropriate). Where was the PC agency again? How was the PC allowed to react and adapt to the world around him? The PC reacted to the failure to the best of its ability and that reaction was wrong because the game feedback was wrong -- the gorge wouln't be avoided because "spotting gorge" skills were improved; it'd be avoided because Riding improved. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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