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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Manbearcat" data-source="post: 5978943" data-attributes="member: 6696971"><p>In the abstraction, this seems a reasonable interpretation of the model and its inputs (minus the fact that the math doesn't match up - which is rather important to a simulation if it is to have any fidelity to reality or the phenomena it is attempting to model). However, I would include a third, and equally as important, input that is firmly outside the internal locus of control of the character:</p><p></p><p>Entropy and its proliferation.</p><p></p><p>This could be your gorge (either the inception of the entropy or its proliferation), if you wish it.</p><p></p><p>Of course, again, this all presupposes that:</p><p></p><p>1) Your design aim is to model the micro-phenomena, and its accompanying minutiae, at play.</p><p></p><p>2) That you're willing to disregard the staggering lack of fidelity to the phenomena you're modeling due to the dubious math and the numerous built-in kludges/abstractions in the system (but you're somehow able to take a hard line on mechanics working outside of the model, skill challenges, due to their lack of interfacing with the (already) infidelity of your kludged simulation?).</p><p></p><p>I, and many others, do not care for 1 or 2 within our games (or at least within the framework of our out of combat scene resolution mechanics).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5978943, member: 6696971"] In the abstraction, this seems a reasonable interpretation of the model and its inputs (minus the fact that the math doesn't match up - which is rather important to a simulation if it is to have any fidelity to reality or the phenomena it is attempting to model). However, I would include a third, and equally as important, input that is firmly outside the internal locus of control of the character: Entropy and its proliferation. This could be your gorge (either the inception of the entropy or its proliferation), if you wish it. Of course, again, this all presupposes that: 1) Your design aim is to model the micro-phenomena, and its accompanying minutiae, at play. 2) That you're willing to disregard the staggering lack of fidelity to the phenomena you're modeling due to the dubious math and the numerous built-in kludges/abstractions in the system (but you're somehow able to take a hard line on mechanics working outside of the model, skill challenges, due to their lack of interfacing with the (already) infidelity of your kludged simulation?). I, and many others, do not care for 1 or 2 within our games (or at least within the framework of our out of combat scene resolution mechanics). [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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