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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Remathilis" data-source="post: 5979079" data-attributes="member: 7635"><p>Thankfully, we evolve in a certain order, or else people would be wierded out when their children were born looking more ape-like. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Every edition built on the last. Every edition kept the good and fixed the bad. Even 3e, with its radical change in saves and AC still kept the same general notion of both rules in tact, if changing how they are computed (and making each save category more broad). In the end, each edition added additional choices and refined the ones previously allowed.</p><p></p><p>And then 4e comes in and re-invents the wheel. There is NO class that plays like its predecessor. Each feels different; crammed into its role (rather than organically filling it) and bound by its choices of powers, the ADEU structure, and its +1/2 to everything per level advancement. Was it fun? Was it balanced? Most people have their own opinions on those two questions. Was it the next logical refinement to each class? No. It was a brand new system using some borrowed terms and IP, loosely based on the previous games. </p><p></p><p>It was just too radical a change, and I think that was its failing. Not that it wasn't fun or whatever, it just wasn't the next step.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5979079, member: 7635"] Thankfully, we evolve in a certain order, or else people would be wierded out when their children were born looking more ape-like. :) Every edition built on the last. Every edition kept the good and fixed the bad. Even 3e, with its radical change in saves and AC still kept the same general notion of both rules in tact, if changing how they are computed (and making each save category more broad). In the end, each edition added additional choices and refined the ones previously allowed. And then 4e comes in and re-invents the wheel. There is NO class that plays like its predecessor. Each feels different; crammed into its role (rather than organically filling it) and bound by its choices of powers, the ADEU structure, and its +1/2 to everything per level advancement. Was it fun? Was it balanced? Most people have their own opinions on those two questions. Was it the next logical refinement to each class? No. It was a brand new system using some borrowed terms and IP, loosely based on the previous games. It was just too radical a change, and I think that was its failing. Not that it wasn't fun or whatever, it just wasn't the next step. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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