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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Tony Vargas" data-source="post: 5979366" data-attributes="member: 996"><p>So you don't care for meta-gaming. Understandable. But it's not always a bad thing. In more troupe-style or collective storytelling styles of play, for instance, you make decisions for your character based on the story or on his story arc rather than trying to deduce what the character, in the situation, knowing only what it knows, would deterministically decide. Characters in fiction make leaps of faith, deduction, or act based on inexplicable 'hunches' all the time. I certainly agree that mechanics-inspired meta-gaming is undesirable, though, as it gets in the way of both, giving the player mechanical incentives to have the character act in ways that are neither consistent with it, nor good for its story, and perhaps not even conducive to the enjoyment of the rest of the table..</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5979366, member: 996"] So you don't care for meta-gaming. Understandable. But it's not always a bad thing. In more troupe-style or collective storytelling styles of play, for instance, you make decisions for your character based on the story or on his story arc rather than trying to deduce what the character, in the situation, knowing only what it knows, would deterministically decide. Characters in fiction make leaps of faith, deduction, or act based on inexplicable 'hunches' all the time. I certainly agree that mechanics-inspired meta-gaming is undesirable, though, as it gets in the way of both, giving the player mechanical incentives to have the character act in ways that are neither consistent with it, nor good for its story, and perhaps not even conducive to the enjoyment of the rest of the table.. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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