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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="JamesonCourage" data-source="post: 5979473" data-attributes="member: 6668292"><p>I understand your position. I'm explaining the thought behind the objection to that style of play (for my group).</p><p></p><p>The problem comes when the system does have Ride separate from Geography, or when there's no feasible way to use all the skills you need to in order for the GM to not use those failures against you for using Ride.</p><p></p><p>For example, I'm riding, trying to get away. It's a skill challenge. I don't feel like I should have to say "and I want to augment this with my Geography skill so I don't get myself trapped or lost, and my Perception skill to keep an eye out for any sort of terrain or bad guys, and my Nature skill to keep an eye out for plants that might help me, and my Stealth skill to stay out of sight as much as possible, and..."</p><p></p><p>This does not appeal to my whatsoever. My preference is simply: if you're going to make a complication occur from a skill check, tie it into that skill. While escaping, did you fail a Perception check? Then maybe you didn't notice the terrain up ahead (small hill), or you didn't notice the bad guys cutting you off. Did you fail a Geography check? You got yourself stuck at a gorge, or at a deep river. And so on.</p><p></p><p>This way, after this is all over (and if I'm alive), I can sync up with my character (both in-game and out-of-game), and decide "well, I didn't notice that, I need to keep a better eye out for that sort of thing" or "I need to study some landscape so this doesn't happen again."</p><p></p><p>If I fail a Ride check, and I get trapped by a gorge, this isn't the case. And, I don't think it's an appealing solution to say "just use every skill that might help beforehand" like in my example. And, on top of that, I doubt many GMs would go for that in a skill challenge situation.</p><p></p><p>In a skill system with Ride, I imagine that these are actually covered by the Ride skill (staying on horseback, maneuvering your horse, etc.). If they aren't, then my objection remains the same: don't use them unless a Handle Animal or Balance check was called for.</p><p></p><p>This doesn't have much to do with my objection, as I see it. Perhaps, if it does, you can explain how it does? As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5979473, member: 6668292"] I understand your position. I'm explaining the thought behind the objection to that style of play (for my group). The problem comes when the system does have Ride separate from Geography, or when there's no feasible way to use all the skills you need to in order for the GM to not use those failures against you for using Ride. For example, I'm riding, trying to get away. It's a skill challenge. I don't feel like I should have to say "and I want to augment this with my Geography skill so I don't get myself trapped or lost, and my Perception skill to keep an eye out for any sort of terrain or bad guys, and my Nature skill to keep an eye out for plants that might help me, and my Stealth skill to stay out of sight as much as possible, and..." This does not appeal to my whatsoever. My preference is simply: if you're going to make a complication occur from a skill check, tie it into that skill. While escaping, did you fail a Perception check? Then maybe you didn't notice the terrain up ahead (small hill), or you didn't notice the bad guys cutting you off. Did you fail a Geography check? You got yourself stuck at a gorge, or at a deep river. And so on. This way, after this is all over (and if I'm alive), I can sync up with my character (both in-game and out-of-game), and decide "well, I didn't notice that, I need to keep a better eye out for that sort of thing" or "I need to study some landscape so this doesn't happen again." If I fail a Ride check, and I get trapped by a gorge, this isn't the case. And, I don't think it's an appealing solution to say "just use every skill that might help beforehand" like in my example. And, on top of that, I doubt many GMs would go for that in a skill challenge situation. In a skill system with Ride, I imagine that these are actually covered by the Ride skill (staying on horseback, maneuvering your horse, etc.). If they aren't, then my objection remains the same: don't use them unless a Handle Animal or Balance check was called for. This doesn't have much to do with my objection, as I see it. Perhaps, if it does, you can explain how it does? As always, play what you like :) [/QUOTE]
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