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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Manbearcat" data-source="post: 5979847" data-attributes="member: 6696971"><p>I feel like I'm either not being clear on my thoughts and positions (I hate my writing style but, unfortunately, its born of a long, intense evolution that I cannot reverse...I have tried.) on this or my posts are not being read (tldr).</p><p> </p><p>1) Regarding causality connections between skill use and results - Please see my previous posts regarding the symbiotic nature of skills where multiple disciplines apply simultaenously and through their synthesis the action is resolved the fiction emerges. In the same vein, sometimes a skill works better as a proxy for another (as one is active and the other is passive but they are close to 50/50 in their relevance to the equation). Please see my real life anecdote (trail recognition while running and the impediment to this multi-task as a product of the burden of internal or external distractions/stressors).</p><p> </p><p>2) Regarding player empowerment - Please see the portion of my posts where I state that I encourage (and sometimes demand) my players to enter author stance and narrate the resolution (pass or fail) of a check. If they have specific expectations, underwritten by genre logic, of how the check will resolve itself, I encourage them to deliver it. If they do not, it is understood that I will interpret the result via an equation borne of "fiction-first", "genre/trope logic", "multiple decision-point delivering", "process simulation" elements (with that order being the hierarchy of relevance). Everyone is quite happy with this arrangement and how it manifests from both a chemistry standpoint and a dynamic fiction-delivery standpoint.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5979847, member: 6696971"] I feel like I'm either not being clear on my thoughts and positions (I hate my writing style but, unfortunately, its born of a long, intense evolution that I cannot reverse...I have tried.) on this or my posts are not being read (tldr). 1) Regarding causality connections between skill use and results - Please see my previous posts regarding the symbiotic nature of skills where multiple disciplines apply simultaenously and through their synthesis the action is resolved the fiction emerges. In the same vein, sometimes a skill works better as a proxy for another (as one is active and the other is passive but they are close to 50/50 in their relevance to the equation). Please see my real life anecdote (trail recognition while running and the impediment to this multi-task as a product of the burden of internal or external distractions/stressors). 2) Regarding player empowerment - Please see the portion of my posts where I state that I encourage (and sometimes demand) my players to enter author stance and narrate the resolution (pass or fail) of a check. If they have specific expectations, underwritten by genre logic, of how the check will resolve itself, I encourage them to deliver it. If they do not, it is understood that I will interpret the result via an equation borne of "fiction-first", "genre/trope logic", "multiple decision-point delivering", "process simulation" elements (with that order being the hierarchy of relevance). Everyone is quite happy with this arrangement and how it manifests from both a chemistry standpoint and a dynamic fiction-delivery standpoint. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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