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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Imaro" data-source="post: 5979885" data-attributes="member: 48965"><p>But this doesn't really apply to my example. In my example I, as a player am choosing to use Ride vs. other skills because I want the scene to be framed around the riding set (or subset) of abilities for my character... in other words, this is specifically the way I want to interact with, and create the narrative for my PC for this part of the SC. I am not expecting or framing it in a way where it is a proxy for another skill or a combination of various skills, and since I as a player should have agency over my character's actions and his/her part of the narrative, I think it's slightly unfair if you as DM decide these things without consulting or coming to some type of agreement with me. </p><p> </p><p></p><p> </p><p>Well I'm glad you have personally made that distinction for your group and table, but...as far as some of the other posters go, I haven't seen any indication (in the discussion or in examples) that this would be something they would first let the player decide whether he wanted to shape or structure in the result phase... and, barring the player did not want to or agreed not to and that he was also ok with it being framed outside of how he shaped the action (as opposed to the result), the DM was then free to narrate whatever he wanted. It's cool that yopu personally do this...but I'm not sure we should assume everyone runs it like this.</p><p> </p><p>Edit: On further examination of your statement, I find I am also curious about how do you handle conflicts that arise between player and DM genre/trope logic? It seems this could cause just as many or even more issues as simulation logic being applied.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5979885, member: 48965"] But this doesn't really apply to my example. In my example I, as a player am choosing to use Ride vs. other skills because I want the scene to be framed around the riding set (or subset) of abilities for my character... in other words, this is specifically the way I want to interact with, and create the narrative for my PC for this part of the SC. I am not expecting or framing it in a way where it is a proxy for another skill or a combination of various skills, and since I as a player should have agency over my character's actions and his/her part of the narrative, I think it's slightly unfair if you as DM decide these things without consulting or coming to some type of agreement with me. Well I'm glad you have personally made that distinction for your group and table, but...as far as some of the other posters go, I haven't seen any indication (in the discussion or in examples) that this would be something they would first let the player decide whether he wanted to shape or structure in the result phase... and, barring the player did not want to or agreed not to and that he was also ok with it being framed outside of how he shaped the action (as opposed to the result), the DM was then free to narrate whatever he wanted. It's cool that yopu personally do this...but I'm not sure we should assume everyone runs it like this. Edit: On further examination of your statement, I find I am also curious about how do you handle conflicts that arise between player and DM genre/trope logic? It seems this could cause just as many or even more issues as simulation logic being applied. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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