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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Mallus" data-source="post: 5979905" data-attributes="member: 3887"><p>Let me take a crack at this. </p><p></p><p>Like other posters have said, D&D has never traditionally been a process simulation. It's task resolution systems have been geared toward <em>results</em>. "Does X happen?" As to <em>why</em> X happened, that's left to the DM (and/or player) to fit the result into the current fiction. </p><p></p><p>Take combat. A missed attack roll could be described as a clean miss, an opponent dodging out of the way, the PC slipping on a banana peel, or any one of a number of possible fictive dressings applied to the result of the die roll. </p><p></p><p>For the most part, the rules simply <em>don't care</em> which one is "true". Or, rather, the "true" one is whichever the DM chooses. </p><p></p><p>A trained combatant will hit more often then their less trained pal. Ditto the skilled rider, who'll avoid the hypothetical gorge more frequently than someone who doesn't know their way around a horse. It is through this increased chance of success player/character agency is reflected/addresses/preserved. </p><p></p><p>Deliberately problematizing a system which doesn't care concern itself with process, and which operated on a highly abstract, and in the case of older editions speed-oriented, level, is... well, problematic (or at least uncharitable).</p><p></p><p>Roll the dice. Listen to the DM describe the results. Respond.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5979905, member: 3887"] Let me take a crack at this. Like other posters have said, D&D has never traditionally been a process simulation. It's task resolution systems have been geared toward [i]results[/i]. "Does X happen?" As to [i]why[/i] X happened, that's left to the DM (and/or player) to fit the result into the current fiction. Take combat. A missed attack roll could be described as a clean miss, an opponent dodging out of the way, the PC slipping on a banana peel, or any one of a number of possible fictive dressings applied to the result of the die roll. For the most part, the rules simply [i]don't care[/i] which one is "true". Or, rather, the "true" one is whichever the DM chooses. A trained combatant will hit more often then their less trained pal. Ditto the skilled rider, who'll avoid the hypothetical gorge more frequently than someone who doesn't know their way around a horse. It is through this increased chance of success player/character agency is reflected/addresses/preserved. Deliberately problematizing a system which doesn't care concern itself with process, and which operated on a highly abstract, and in the case of older editions speed-oriented, level, is... well, problematic (or at least uncharitable). Roll the dice. Listen to the DM describe the results. Respond. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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