Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5980005" data-attributes="member: 48965"><p>Sort of. Using 4e as an example, there are two ways I could go about choosing the skill I use as a player in a SC. The first is to go for the most mechanically sound skill (the one I have the highest bonus in that will apply) and then frame the fiction as a secondary concern. The other is to choose a skill I think fits the fiction framing or setup that I wish to invoke through player agency. </p><p> </p><p>Now I won't say no player in the world would use ride and then narrate the appearance of a gorge, but for me if I choose to approach the SC through the lens of of using my "ride" ability (as opposed to nature) I am more interested in the fiction being framed and shaped around my riding abilities, if I wanted it shaped or framed around the landscape or geography then I would probably use nature. </p><p> </p><p>I guess my confusion is... if the actual skill used by a player has no bearing on how the fiction is shaped during the why or the how... then why do we need differetly named skills? </p><p> </p><p>Another thing I find myself curious about is whether this disregard for causal connections between the skill or ability used and the effect extends to players as well. Can a player use his stealth skill to evade some guards but narrate it as a cavern suddenly opening up in the ground and swallowing them? Would DM's be okay with that?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5980005, member: 48965"] Sort of. Using 4e as an example, there are two ways I could go about choosing the skill I use as a player in a SC. The first is to go for the most mechanically sound skill (the one I have the highest bonus in that will apply) and then frame the fiction as a secondary concern. The other is to choose a skill I think fits the fiction framing or setup that I wish to invoke through player agency. Now I won't say no player in the world would use ride and then narrate the appearance of a gorge, but for me if I choose to approach the SC through the lens of of using my "ride" ability (as opposed to nature) I am more interested in the fiction being framed and shaped around my riding abilities, if I wanted it shaped or framed around the landscape or geography then I would probably use nature. I guess my confusion is... if the actual skill used by a player has no bearing on how the fiction is shaped during the why or the how... then why do we need differetly named skills? Another thing I find myself curious about is whether this disregard for causal connections between the skill or ability used and the effect extends to players as well. Can a player use his stealth skill to evade some guards but narrate it as a cavern suddenly opening up in the ground and swallowing them? Would DM's be okay with that? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top