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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 5981050" data-attributes="member: 42582"><p>There is one feature of the Prone condition in 4e that does create corner cases that a GM might have to work around: namely, the penalty to hit with non-adjacent ranged attacks.</p><p></p><p>It's clear where that comes from for the typical prone creature - you've been knocked flat! - but when a gelatinous cube is all wobbly and unsteady on its jelly, therefore granting combat advantage and requiring a move action to "right" itself, why is it harder to shoot with an arrow?</p><p></p><p>I think that this is probably a situation that's uncommon enough that it can just be either (i) ignored, or (ii) GM fiated on a case-by-case basis. But I agree with Johnny3D3D that too much need to fiat in this way is a sign of a bad game. 4e hasn't had this problem for me. If it has had it for others, though, that would certainly be a reason for them not to like it!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5981050, member: 42582"] There is one feature of the Prone condition in 4e that does create corner cases that a GM might have to work around: namely, the penalty to hit with non-adjacent ranged attacks. It's clear where that comes from for the typical prone creature - you've been knocked flat! - but when a gelatinous cube is all wobbly and unsteady on its jelly, therefore granting combat advantage and requiring a move action to "right" itself, why is it harder to shoot with an arrow? I think that this is probably a situation that's uncommon enough that it can just be either (i) ignored, or (ii) GM fiated on a case-by-case basis. But I agree with Johnny3D3D that too much need to fiat in this way is a sign of a bad game. 4e hasn't had this problem for me. If it has had it for others, though, that would certainly be a reason for them not to like it! [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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