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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5984021" data-attributes="member: 6698278"><p>This is a long thread and I admit I haven't read every detail. Just wanted to chime in on my thoughts.</p><p></p><p>I think there was a thread of identity to D&D that ran through 1e,2e,and 3e. Yes 3e added a lot of extra stuff but I could take away things and get back to 1e,2e style. It didn't really change things a whole lot. It was additive. I found that 4e changed the very structure of the game. It no longer felt like D&D. I'm not saying anything about it as a fantasy game but such a radical deviation from a base that was at the time very successful was unwise.</p><p></p><p>So whatever 5e does I think it needs to support a recognizable version of D&D. I think the designers get this. I also think it should then support as many other styles of play as the designers can handle. A game is created to sell so including more customer preferences is good.</p><p></p><p>So why do I feel that original D&D is so important? After 4e was released, Pathfinder and a slew of retroclones appeared on the market. There was a demand for traditional D&D. This demand seems to be outselling the current iteration of D&D. Especially if you consider Pathfinder+3.5e+retros+1e/2e. Even if Pathfinder is slightly more or slightly less is beside the point. A lot of people are playing 3.5e that have never touched a Pathfinder book. Same for 1e/2e. So it's good business to support that desire with product.</p><p></p><p>I think 5e will achieve the goal of being a recognizable D&D. I am not sure how many other playstyles they'll cover but hopefully enough to make the game really successful.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5984021, member: 6698278"] This is a long thread and I admit I haven't read every detail. Just wanted to chime in on my thoughts. I think there was a thread of identity to D&D that ran through 1e,2e,and 3e. Yes 3e added a lot of extra stuff but I could take away things and get back to 1e,2e style. It didn't really change things a whole lot. It was additive. I found that 4e changed the very structure of the game. It no longer felt like D&D. I'm not saying anything about it as a fantasy game but such a radical deviation from a base that was at the time very successful was unwise. So whatever 5e does I think it needs to support a recognizable version of D&D. I think the designers get this. I also think it should then support as many other styles of play as the designers can handle. A game is created to sell so including more customer preferences is good. So why do I feel that original D&D is so important? After 4e was released, Pathfinder and a slew of retroclones appeared on the market. There was a demand for traditional D&D. This demand seems to be outselling the current iteration of D&D. Especially if you consider Pathfinder+3.5e+retros+1e/2e. Even if Pathfinder is slightly more or slightly less is beside the point. A lot of people are playing 3.5e that have never touched a Pathfinder book. Same for 1e/2e. So it's good business to support that desire with product. I think 5e will achieve the goal of being a recognizable D&D. I am not sure how many other playstyles they'll cover but hopefully enough to make the game really successful. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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