Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5984704" data-attributes="member: 6696971"><p>Let me see if I can clarify the position of pemerton, Crazy Jerome, and TwoSix a bit. Their point is related to mechanics specifically. Forced narrative or a player imposing his agenda by way of bludgeoning the other players into submission is mechanics-neutral, and thus irrelevant to the discussion of what specific mechanics engender. </p><p></p><p>Each of the below mechanics will incentivize, and therefore frame the game around and operatively conditioning the players toward, a specific mode of operation which campaign style/genre and the accompanying fiction (in theory) then become an extension of. </p><p></p><p></p><p>Gold as XP: Attain the most gold possible while minimizing risk and through commitment of the least resources possibles toward that end so that further gold may be attained in the most efficient, and safe, manner possible.</p><p></p><p>Monsters as XP: Kill the most monsters possible while minimizing risk and through commitment of the least resources possibles toward that end so further monsters may be killed in the most efficient, and safe, manner possible.</p><p></p><p>Story/Plot-centric Quest as XP: Complete the quest, which requires specific (proactive) engagement with the fiction, while minimizing risk.</p><p></p><p></p><p>Use of each of these mechanical incentives attempts to prod the players (and their PCs by proxy) toward a specific end which, in turn, * tends to express itself within the fiction as a specific style (Heroic Adventure, Fantasy Vietnam, Mercenaries for the Highest Bidder, Amoral Raiders, etc). </p><p></p><p>Again, * can be undermined by an alpha player imposing their style agenda on the other players or a railroading DM imposing his story upon the players. However, this says nothing about what the mechanics themselves incentivize and thus attempt to engender.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5984704, member: 6696971"] Let me see if I can clarify the position of pemerton, Crazy Jerome, and TwoSix a bit. Their point is related to mechanics specifically. Forced narrative or a player imposing his agenda by way of bludgeoning the other players into submission is mechanics-neutral, and thus irrelevant to the discussion of what specific mechanics engender. Each of the below mechanics will incentivize, and therefore frame the game around and operatively conditioning the players toward, a specific mode of operation which campaign style/genre and the accompanying fiction (in theory) then become an extension of. Gold as XP: Attain the most gold possible while minimizing risk and through commitment of the least resources possibles toward that end so that further gold may be attained in the most efficient, and safe, manner possible. Monsters as XP: Kill the most monsters possible while minimizing risk and through commitment of the least resources possibles toward that end so further monsters may be killed in the most efficient, and safe, manner possible. Story/Plot-centric Quest as XP: Complete the quest, which requires specific (proactive) engagement with the fiction, while minimizing risk. Use of each of these mechanical incentives attempts to prod the players (and their PCs by proxy) toward a specific end which, in turn, * tends to express itself within the fiction as a specific style (Heroic Adventure, Fantasy Vietnam, Mercenaries for the Highest Bidder, Amoral Raiders, etc). Again, * can be undermined by an alpha player imposing their style agenda on the other players or a railroading DM imposing his story upon the players. However, this says nothing about what the mechanics themselves incentivize and thus attempt to engender. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top