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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Crazy Jerome" data-source="post: 5985820" data-attributes="member: 54877"><p>Not everyone who wants to play in 1st person has trouble with the distinction, but the subset that basically insist that only 1st person play is "roleplaying" have a very constricted view of the hobby that is analogous to claiming that only novels written in the 1st person (or any similar restriction you care to pick) are "literature." It's not the kind of assertion that can survive any kind of moderately broad experience, but can't really be countered outside that experience. If your only experience of "elves" is Keebler commercials, a lot of talk about elves is not going to make much sense. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p>Now as for the rest of it, I agree that 4E does a lousy job of explaining this, and furthermore it is even broader than a simple 1st person/3rd person split. There are also points of 2nd person, and then specializations of each voice, such as narrator voice, which can be thought of as 3rd person with outside knowledge. (And you don't have to get to a fully "omniscient narrator" for outside knowledge to matter, in any voice. Every player knows they are playing a character in a game, no matter how much everyone chooses to constrain that knowledge in practice.)</p><p> </p><p>Some people, my group among them, play most roleplaying games in a constantly shifting voice. So we didn't need 4E to tell us when or how to do this. It's fairly obvious to us from the nature of the mechanics. I can shift voice in mid sentence while playing the parts of a small group of NPCs, and not confuse the players. It's one of those things were roleplaying becomes more like improvizational jazz than, say, a novel with a very consistent voice.</p><p> </p><p>That kind of radical shifting is probably very uncommon. I seriously doubt that playing in 3rd person is.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5985820, member: 54877"] Not everyone who wants to play in 1st person has trouble with the distinction, but the subset that basically insist that only 1st person play is "roleplaying" have a very constricted view of the hobby that is analogous to claiming that only novels written in the 1st person (or any similar restriction you care to pick) are "literature." It's not the kind of assertion that can survive any kind of moderately broad experience, but can't really be countered outside that experience. If your only experience of "elves" is Keebler commercials, a lot of talk about elves is not going to make much sense. :D Now as for the rest of it, I agree that 4E does a lousy job of explaining this, and furthermore it is even broader than a simple 1st person/3rd person split. There are also points of 2nd person, and then specializations of each voice, such as narrator voice, which can be thought of as 3rd person with outside knowledge. (And you don't have to get to a fully "omniscient narrator" for outside knowledge to matter, in any voice. Every player knows they are playing a character in a game, no matter how much everyone chooses to constrain that knowledge in practice.) Some people, my group among them, play most roleplaying games in a constantly shifting voice. So we didn't need 4E to tell us when or how to do this. It's fairly obvious to us from the nature of the mechanics. I can shift voice in mid sentence while playing the parts of a small group of NPCs, and not confuse the players. It's one of those things were roleplaying becomes more like improvizational jazz than, say, a novel with a very consistent voice. That kind of radical shifting is probably very uncommon. I seriously doubt that playing in 3rd person is. [/QUOTE]
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