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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Underman" data-source="post: 5985835" data-attributes="member: 6696705"><p>Perhaps ALL metagame mechanics are "dissociated" until they are connected to the game world. In which case, the mechanic was dissociated until the player associated it to the Raven Queen's power of intervention.</p><p></p><p>A sim mechanic (a "descriptor" as you once put it IIRC) is connected to the game world at the design stage, so it's already associated before the session. If the mechanic feels dissociated from the game world in some sort of corner case during play, then it's now/temporarily disassociated again.</p><p></p><p>So I think the former mechanic is dissociated until associated in play, whereas the latter is associated until dissociated in play.</p><p></p><p>But then the former mechanic (originally dissociated, then associated) could be dissociated yet again if the players start thinking or asking awkward questions about the scope of the Raven Queen's interventions and other polymorph-like spells that end so quickly as the adventure continues.</p><p></p><p>If you say so, I'm not sure it's that stringent, I just kind jumped in based on JC's post and what I understood from Emerikol's posts regarding martial dailies on another thread.</p><p></p><p>I think that's a non-sequitur because PC couldn't make a choice if he was passive/impotent regarding the spell duration? But the PC could understand that a magic effect has a certain duration, so that would still be associated.</p><p></p><p>I think that's still OK, as long as the player (and fellow players) feels that the characters have some understanding or interpretation that leads to "true to character" behavior.</p></blockquote><p></p>
[QUOTE="Underman, post: 5985835, member: 6696705"] Perhaps ALL metagame mechanics are "dissociated" until they are connected to the game world. In which case, the mechanic was dissociated until the player associated it to the Raven Queen's power of intervention. A sim mechanic (a "descriptor" as you once put it IIRC) is connected to the game world at the design stage, so it's already associated before the session. If the mechanic feels dissociated from the game world in some sort of corner case during play, then it's now/temporarily disassociated again. So I think the former mechanic is dissociated until associated in play, whereas the latter is associated until dissociated in play. But then the former mechanic (originally dissociated, then associated) could be dissociated yet again if the players start thinking or asking awkward questions about the scope of the Raven Queen's interventions and other polymorph-like spells that end so quickly as the adventure continues. If you say so, I'm not sure it's that stringent, I just kind jumped in based on JC's post and what I understood from Emerikol's posts regarding martial dailies on another thread. I think that's a non-sequitur because PC couldn't make a choice if he was passive/impotent regarding the spell duration? But the PC could understand that a magic effect has a certain duration, so that would still be associated. I think that's still OK, as long as the player (and fellow players) feels that the characters have some understanding or interpretation that leads to "true to character" behavior. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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