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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 5986319" data-attributes="member: 22779"><p>Just another point about actor/author stance. Even in earlier edition D&D, it was rarely that cut and dried. Many of the things that a character might try make virtually no sense from the character's point of view, yet, I, the player certainly want to.</p><p></p><p>Take the often mentioned swinging across the room by the chandelier. Now, this is, from the character's POV, ridiculous. It's very dangerous, doesn't really achieve anything and practically suicidal. No one in their right mind is going to do this. But, from me, the player's POV, it's really, really cool. It makes for a great scene and it's something I'd totally want to try. There's a reason it happens in the movies.</p><p></p><p>So, here we have a fairly clear case of the player and character motivations being at odds. Yet, everyone at the table would likely applaud me (the player) for trying it, and lots of high fives if I actually succeeded. From the character's perspective, it's totally ludicrous. But, on the Cool Scale, it's a winner!</p><p></p><p>Players are, in many, many events in the game, stepping outside of their character's POV to take actions that are either more pragmatic (I'll move away from this guy, get stabbed, so I can finish off that guy, because I know he's down lots of HP), more cinematic or just outright batguano crazy, because we're playing a game, and being "cool" makes for a more interesting game.</p><p></p><p>Or, to put it another way, when faced with the big button that says, "Never, under any circumstances, push this" players will almost aways push that button.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5986319, member: 22779"] Just another point about actor/author stance. Even in earlier edition D&D, it was rarely that cut and dried. Many of the things that a character might try make virtually no sense from the character's point of view, yet, I, the player certainly want to. Take the often mentioned swinging across the room by the chandelier. Now, this is, from the character's POV, ridiculous. It's very dangerous, doesn't really achieve anything and practically suicidal. No one in their right mind is going to do this. But, from me, the player's POV, it's really, really cool. It makes for a great scene and it's something I'd totally want to try. There's a reason it happens in the movies. So, here we have a fairly clear case of the player and character motivations being at odds. Yet, everyone at the table would likely applaud me (the player) for trying it, and lots of high fives if I actually succeeded. From the character's perspective, it's totally ludicrous. But, on the Cool Scale, it's a winner! Players are, in many, many events in the game, stepping outside of their character's POV to take actions that are either more pragmatic (I'll move away from this guy, get stabbed, so I can finish off that guy, because I know he's down lots of HP), more cinematic or just outright batguano crazy, because we're playing a game, and being "cool" makes for a more interesting game. Or, to put it another way, when faced with the big button that says, "Never, under any circumstances, push this" players will almost aways push that button. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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