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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Nagol" data-source="post: 5986402" data-attributes="member: 23935"><p>That was my take as well.</p><p></p><p>For the three activities to act as pillars, each should require a similar level of thought and consideration as any other.</p><p></p><p>If one of the pillars is exceptional and specifically calls out for additional player consideration and adventure design thought than the others one has to wonder how equal the pillars will be.</p><p></p><p>It's still too early to tell definitely. It is entirely possible that the "pillars" were aspirational considerations and present complexity in play beyond the designers' desire to include. </p><p></p><p>It also possible they have been converted into pillars of adventure design and we'll see a reduced reliance on "set piece" combats/pre-configured challenges in published supplements.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5986402, member: 23935"] That was my take as well. For the three activities to act as pillars, each should require a similar level of thought and consideration as any other. If one of the pillars is exceptional and specifically calls out for additional player consideration and adventure design thought than the others one has to wonder how equal the pillars will be. It's still too early to tell definitely. It is entirely possible that the "pillars" were aspirational considerations and present complexity in play beyond the designers' desire to include. It also possible they have been converted into pillars of adventure design and we'll see a reduced reliance on "set piece" combats/pre-configured challenges in published supplements. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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