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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5986615" data-attributes="member: 710"><p>One random thought on the topic:</p><p></p><p>What do people think is represented by the randomness of the d20 roll result? </p><p></p><p>The skill and talent of the character is supposedly expressed by his modifier on that roll.</p><p>The difficulty of the task itself is expressed in the difficulty class you roll against.</p><p></p><p>So what is the d20?</p><p></p><p>In my view, it must be some random elements that we haven't exactly described that we could pinpoint it with something affecting either skill or difficulty, but that will nevertheless affect the outcome.</p><p></p><p>So narrating a failed check as something like a gorge or rain makes sense to me. It is something we didn't account for before, but something that introduces an ability to fail - the character may be an excellent rider, but this is the type of random adversity he cannot overcome just with his skill. The characer may be a gifted diplomat, but he cannot convince people if they don't hear him due to loud rain.</p><p>The character may be a master marksmen, but the enemy stil lmanages to zig where the character expected him to go zag.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5986615, member: 710"] One random thought on the topic: What do people think is represented by the randomness of the d20 roll result? The skill and talent of the character is supposedly expressed by his modifier on that roll. The difficulty of the task itself is expressed in the difficulty class you roll against. So what is the d20? In my view, it must be some random elements that we haven't exactly described that we could pinpoint it with something affecting either skill or difficulty, but that will nevertheless affect the outcome. So narrating a failed check as something like a gorge or rain makes sense to me. It is something we didn't account for before, but something that introduces an ability to fail - the character may be an excellent rider, but this is the type of random adversity he cannot overcome just with his skill. The characer may be a gifted diplomat, but he cannot convince people if they don't hear him due to loud rain. The character may be a master marksmen, but the enemy stil lmanages to zig where the character expected him to go zag. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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