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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5987002" data-attributes="member: 6698278"><p>The thief can attempt it all he wants. He just fails. Perhaps a poor choice of words in the rules. A DM with an ounce of common sense would understand what was intended though. This is unrelated to the discussion.</p><p></p><p></p><p>When you shoot an arrow the assumption is you are trying to maximize damage. I agree a power attack feat models the "increase the odds of missing but increase damage" This argument though is again an abstraction. In AD&D, individual combat moves are not modeled. It's all in the attack. If you kill the guy you can claim a headshot. This is not dissociative. It may be too abstract but it's not dissociative. That seems to be your issue. You can't distinguish between dissociative and abstract.</p><p></p><p></p><p></p><p>Actually this could and was improvised. The player suggested an action and the DM set a DC. This happened a lot in the recent 5e playtest. It was refreshing actually. It's why I believe I'm not really a 3e purist. I'm more a 1e/3e hybrid in my tastes. This has nothing to do with dissociative mechanics though.</p><p></p><p></p><p>Abstraction. Not dissociative.</p><p></p><p></p><p>Abstraction. Not dissociative.</p><p></p><p></p><p>You could purchase anything but you'd be lousy using it.</p><p></p><p></p><p></p><p>You could. You just got famous enough to pull it off pretty easily once you reach 10th level. You are renowned.</p><p></p><p></p><p>Because you don't grasp the differences between dissociative mechanics and abstractions you could.</p><p></p><p>I agree that all editions of D&D have been full of abstractions. Hit points, Armor Class, etc.. are all big abstractions. You can like those or not. In the day people gravitated to less abstract games if that was something that bothered them. I'm not bothered by abstractions (at least not always) but I am bothered by dissociate mechanics.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5987002, member: 6698278"] The thief can attempt it all he wants. He just fails. Perhaps a poor choice of words in the rules. A DM with an ounce of common sense would understand what was intended though. This is unrelated to the discussion. When you shoot an arrow the assumption is you are trying to maximize damage. I agree a power attack feat models the "increase the odds of missing but increase damage" This argument though is again an abstraction. In AD&D, individual combat moves are not modeled. It's all in the attack. If you kill the guy you can claim a headshot. This is not dissociative. It may be too abstract but it's not dissociative. That seems to be your issue. You can't distinguish between dissociative and abstract. Actually this could and was improvised. The player suggested an action and the DM set a DC. This happened a lot in the recent 5e playtest. It was refreshing actually. It's why I believe I'm not really a 3e purist. I'm more a 1e/3e hybrid in my tastes. This has nothing to do with dissociative mechanics though. Abstraction. Not dissociative. Abstraction. Not dissociative. You could purchase anything but you'd be lousy using it. You could. You just got famous enough to pull it off pretty easily once you reach 10th level. You are renowned. Because you don't grasp the differences between dissociative mechanics and abstractions you could. I agree that all editions of D&D have been full of abstractions. Hit points, Armor Class, etc.. are all big abstractions. You can like those or not. In the day people gravitated to less abstract games if that was something that bothered them. I'm not bothered by abstractions (at least not always) but I am bothered by dissociate mechanics. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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