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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5987996" data-attributes="member: 6698278"><p>Despite the fact that we disagree I applaud this post. We can't reach any sort of consensus about anything until both sides understand the other side. So I appreciate your point of view and honesty on this matter. </p><p></p><p>I agree that for many people the dissociation between the player and the character is not a great concern. I can guess that this is true for a number of reasons. That is their experience. They play more casually and they think of it as a game just like monopoly. Now I'm not saying the game IS monopoly or that the game IS like a board game. I'm just saying that your commitment level and attitude is similar. That's all.</p><p></p><p>For me I've just always been the kind of DM and player who really loves a well detailed and immersive world. I like getting to the character. So perhaps this is why I see things my way. I'm not saying you can't enjoy a detailed world either. Just saying how I perceive maybe I came to my own preferences. </p><p></p><p>I'm not sure what the ultimate game solution is other than try to keep in mind people's preferences when doing design and when a particular goal is achievable with different approaches seek the least offensive one for all parties involved.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5987996, member: 6698278"] Despite the fact that we disagree I applaud this post. We can't reach any sort of consensus about anything until both sides understand the other side. So I appreciate your point of view and honesty on this matter. I agree that for many people the dissociation between the player and the character is not a great concern. I can guess that this is true for a number of reasons. That is their experience. They play more casually and they think of it as a game just like monopoly. Now I'm not saying the game IS monopoly or that the game IS like a board game. I'm just saying that your commitment level and attitude is similar. That's all. For me I've just always been the kind of DM and player who really loves a well detailed and immersive world. I like getting to the character. So perhaps this is why I see things my way. I'm not saying you can't enjoy a detailed world either. Just saying how I perceive maybe I came to my own preferences. I'm not sure what the ultimate game solution is other than try to keep in mind people's preferences when doing design and when a particular goal is achievable with different approaches seek the least offensive one for all parties involved. [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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