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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Underman" data-source="post: 5989082" data-attributes="member: 6696705"><p>I was ambivalently following your post until this last section I don't follow.</p><p></p><p>Assume there are 2 groups of people:</p><p>1) those who read the rules, decide they don't like the system, have a preconceived agenda before game play, and when they play, their dislikes get in the way</p><p>2) those who read the rules without judgement, play the game, don't like it, have a gut feeling/holistic opinion of their dislike, explain/articulate their feelings by pinpointing or highlighting certain rules</p><p></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> is not self-fulfilling and not circular logic because they're just dissecting what they've already decided upon</p><p></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> you said is "finding things to find offensive" which is perjorative to me. People do this all the time. They watch a trailer for a movie or read a blurb about a book and claim they won't watch or read it. If they end up doing so later, only a minority will sit in the theatre grumbling with their arms crossed and their minds closed. #1 also doesn't acknowledge that if they really could like it and didn't know it, the game session would have a chance to change their mind. The rest of the time, it can be <strong>self-affirming</strong> ("I gave the movie a shot, it sucked just like I suspected from the trailer, watching the full movie didn't change my mind about so-and-so").</p><p></p><p>Some people might be narrow-minded like you imply, but the majority won't, and it's the majority that will decide if 5E's cause is hopeless or not.</p><p></p><p>As long as 5E gets the presentation right (and I think it's their onus to do so), they can honestly claim they've done 100% to challenge preconceptions.</p></blockquote><p></p>
[QUOTE="Underman, post: 5989082, member: 6696705"] I was ambivalently following your post until this last section I don't follow. Assume there are 2 groups of people: 1) those who read the rules, decide they don't like the system, have a preconceived agenda before game play, and when they play, their dislikes get in the way 2) those who read the rules without judgement, play the game, don't like it, have a gut feeling/holistic opinion of their dislike, explain/articulate their feelings by pinpointing or highlighting certain rules [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2"]#2[/URL] is not self-fulfilling and not circular logic because they're just dissecting what they've already decided upon [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1"]#1[/URL] you said is "finding things to find offensive" which is perjorative to me. People do this all the time. They watch a trailer for a movie or read a blurb about a book and claim they won't watch or read it. If they end up doing so later, only a minority will sit in the theatre grumbling with their arms crossed and their minds closed. #1 also doesn't acknowledge that if they really could like it and didn't know it, the game session would have a chance to change their mind. The rest of the time, it can be [B]self-affirming[/B] ("I gave the movie a shot, it sucked just like I suspected from the trailer, watching the full movie didn't change my mind about so-and-so"). Some people might be narrow-minded like you imply, but the majority won't, and it's the majority that will decide if 5E's cause is hopeless or not. As long as 5E gets the presentation right (and I think it's their onus to do so), they can honestly claim they've done 100% to challenge preconceptions. [/QUOTE]
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