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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Manbearcat" data-source="post: 5989181" data-attributes="member: 6696971"><p>Let me attempt to clarify Hussar and pemerton's statement here. Unfortunately, I think you are inferring a bit of "Zero-Sum" and "Mutually Exclusive" within their statements where they are not intimating as much.</p><p></p><p>It appears to me that they are merely saying:</p><p></p><p>- Players sometimes (rarely? less than a majority? who knows?) make decisions for their PCs whereby "cool within genre expectations" trumps "pragmatic within M.O of a living breathing human expectations" for the sake of interesting, dynamic fiction.</p><p>- For a real-world, pragmatic person who (by nature) makes immediate, cost/benefit analysis decisions even when faced with fight or flight impulse, "caution-to-the-wind" is anathema. </p><p>- Therefore, sometimes the Player to PC relationship is disassociated on this metagame, decision-making level...for the sake of interesting, dynamic fiction.</p><p></p><p>Nowhere are they saying:</p><p></p><p>- You cannot have interesting, dynamic fiction without this "Metagame, pragmatism-defying, caution-to-the-wind, Cool Now" approach. Its just that, in some cases, it may be the most expedient means toward "Cool Now." You can have plenty of "Cool Now" by being in character and through process simulation. They're just saying that "sometimes" people do not follow that formula of actor stance and process simulation to achieve it.</p><p>- Further (I think...could be wrong here), they are saying that players may not do this willfully (sometimes)...they may be completely unaware that this is their M.O. when it manifests.</p><p></p><p>Carry on.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5989181, member: 6696971"] Let me attempt to clarify Hussar and pemerton's statement here. Unfortunately, I think you are inferring a bit of "Zero-Sum" and "Mutually Exclusive" within their statements where they are not intimating as much. It appears to me that they are merely saying: - Players sometimes (rarely? less than a majority? who knows?) make decisions for their PCs whereby "cool within genre expectations" trumps "pragmatic within M.O of a living breathing human expectations" for the sake of interesting, dynamic fiction. - For a real-world, pragmatic person who (by nature) makes immediate, cost/benefit analysis decisions even when faced with fight or flight impulse, "caution-to-the-wind" is anathema. - Therefore, sometimes the Player to PC relationship is disassociated on this metagame, decision-making level...for the sake of interesting, dynamic fiction. Nowhere are they saying: - You cannot have interesting, dynamic fiction without this "Metagame, pragmatism-defying, caution-to-the-wind, Cool Now" approach. Its just that, in some cases, it may be the most expedient means toward "Cool Now." You can have plenty of "Cool Now" by being in character and through process simulation. They're just saying that "sometimes" people do not follow that formula of actor stance and process simulation to achieve it. - Further (I think...could be wrong here), they are saying that players may not do this willfully (sometimes)...they may be completely unaware that this is their M.O. when it manifests. Carry on. [/QUOTE]
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