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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5989301" data-attributes="member: 6698278"><p>I wanted to speak on these terms because this may help us in our discussions. Perhaps these are less offensive than "dissociative".</p><p></p><p>I've seen some examples though and I'm concerned that some things get in the author category that really should still be considered actor.</p><p></p><p>So let me take a stab at definitions... you guys can correct me if I get them wrong.</p><p></p><p>Actor</p><p>Player and Character both interact with the world using a common set of tools (game mechanics for example). When the character speaks, the player speaks. When the character tries to lop off the head of the enemy, the player is also trying to lop of the head of the enemy. There is a very tight coupling here. One thing here. When the character acts like a drunk even though the player is not one, I still think this is actor. The player is acting as his character but it's still in character.</p><p></p><p>Author</p><p>The player decides things for the character that the character is unaware of. For example the player decides that at this very moment his fighter will do a come and get it manuever. The player knows once used he can't use it again for the day. The character though just thinks this is an opportune time to use it but he is unaware that he can't use it again that day. It just works out that way.</p><p></p><p>Director</p><p>In addition to being an author, a director can change the environment outside the character. He can suddenly have an uncle who is mayor or a guard in the town watch. The player can add to the character backstory dynamically as the game progresses. He can add friends, enemies, family, etc.. as the game goes on. This kind of play is a story game style.</p><p></p><p></p><p>So when I say dissociative mechanics/plot coupons/metagame dissonance, I mean author/director instead of actor. I only want actor in my games. That is a preference. If others like author/director interaction then they should play that way. As a customer, I would suggest where possible that WOTC give us a game that can be played actor style as at least an option. Whether the other styles are also available is entire not my concern (other than I generally want D&D to succeed and I like it if others are happy. I'm just saying not a gameplay concern of mine).</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5989301, member: 6698278"] I wanted to speak on these terms because this may help us in our discussions. Perhaps these are less offensive than "dissociative". I've seen some examples though and I'm concerned that some things get in the author category that really should still be considered actor. So let me take a stab at definitions... you guys can correct me if I get them wrong. Actor Player and Character both interact with the world using a common set of tools (game mechanics for example). When the character speaks, the player speaks. When the character tries to lop off the head of the enemy, the player is also trying to lop of the head of the enemy. There is a very tight coupling here. One thing here. When the character acts like a drunk even though the player is not one, I still think this is actor. The player is acting as his character but it's still in character. Author The player decides things for the character that the character is unaware of. For example the player decides that at this very moment his fighter will do a come and get it manuever. The player knows once used he can't use it again for the day. The character though just thinks this is an opportune time to use it but he is unaware that he can't use it again that day. It just works out that way. Director In addition to being an author, a director can change the environment outside the character. He can suddenly have an uncle who is mayor or a guard in the town watch. The player can add to the character backstory dynamically as the game progresses. He can add friends, enemies, family, etc.. as the game goes on. This kind of play is a story game style. So when I say dissociative mechanics/plot coupons/metagame dissonance, I mean author/director instead of actor. I only want actor in my games. That is a preference. If others like author/director interaction then they should play that way. As a customer, I would suggest where possible that WOTC give us a game that can be played actor style as at least an option. Whether the other styles are also available is entire not my concern (other than I generally want D&D to succeed and I like it if others are happy. I'm just saying not a gameplay concern of mine). [/QUOTE]
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