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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 5989317" data-attributes="member: 87792"><p>The comfort zone issue is to me not one for adventurers. Mostly because adventurers (whether murderhobos or shining heroes). And when you mention themed characters you simply illustrate one of the core problems with classic Vancian casting and D&D. Most good systems that encourage a variety of fluff options put in theme rewards.</p><p></p><p>The 4e Pyromancer gets +1 damage per tier on fire spells and at level 10 when he casts a fire AoE spell he gets to set the ground on fire. And then there are feats that add to his fire damage. One of the things being a Fire Wizard/Pyromancer means in a well designed system is that you are better than most other people are with fire spells. So picking more fire spells is a smart move - it's building on your strength.</p><p></p><p>A classic 1e-3e wizard on the other hand doesn't get to do this. A fireball is a fireball whether cast by an illusionist or an evoker. (OK, so the specialist 3.5 Evoker can gain a couple of points of DC for evocation magic, but this applies equally to lightning bolts).</p><p></p><p>There is no significant reward for such specialisation and the Vancian system encourages the opposite.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5989317, member: 87792"] The comfort zone issue is to me not one for adventurers. Mostly because adventurers (whether murderhobos or shining heroes). And when you mention themed characters you simply illustrate one of the core problems with classic Vancian casting and D&D. Most good systems that encourage a variety of fluff options put in theme rewards. The 4e Pyromancer gets +1 damage per tier on fire spells and at level 10 when he casts a fire AoE spell he gets to set the ground on fire. And then there are feats that add to his fire damage. One of the things being a Fire Wizard/Pyromancer means in a well designed system is that you are better than most other people are with fire spells. So picking more fire spells is a smart move - it's building on your strength. A classic 1e-3e wizard on the other hand doesn't get to do this. A fireball is a fireball whether cast by an illusionist or an evoker. (OK, so the specialist 3.5 Evoker can gain a couple of points of DC for evocation magic, but this applies equally to lightning bolts). There is no significant reward for such specialisation and the Vancian system encourages the opposite. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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