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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 5989596" data-attributes="member: 42582"><p>Yes to both of these in my case.</p><p></p><p>The stances are <em>logical</em> stances. They are not psychological stances - you can move from one to the other very quickly, or even inhabit two stances at one and the same time: "I attack the old man NPC with my dagger" - where use of the dagger is actor stance (it's my PC's default weapon) but attacking the NPC is author stance (my PC isn't sure what's going on, but I know that my GM's old man NPCs are always treacherous types who will do us over if we don't get them first!(.</p><p></p><p>Yes. I also like your lever example.</p><p></p><p>I mean, the 4e DMG even has a category for this style of play - "the instigator". So someone thinks that this sort of author stance play is common enough to deserve a semi-formal label.</p><p></p><p>That's the instigator!</p><p></p><p>And it doesn't have to be very conscious - it can just be deciding that your PC feels like doing X rather than Y because X will lead to more interesting game play.</p><p></p><p>To make it clear that author stance isn't some radical infliltration of RPGing by evil "dissociators", but rather has been a completely banal and accepted technique of play ever since RPGing started. (I mean, look at descriptions of early Gygax and Arneson play - author-stance decisions all over the place!)</p><p></p><p>This raises an interesting question - how do I build a PC who always gets lucky when s/he attempts crazy stunts? In D&D, I can only do this by boosting my DEX and my Acro-type skills as high as possible. I don't see that there is any rule which prevents me from interpreting this, in play, as luck rather than skill. (It would be different if there was some sort of training mechanic associated with stat and skill increases, which would then seem to mandate intepreting higher numbers as greater skill.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5989596, member: 42582"] Yes to both of these in my case. The stances are [I]logical[/I] stances. They are not psychological stances - you can move from one to the other very quickly, or even inhabit two stances at one and the same time: "I attack the old man NPC with my dagger" - where use of the dagger is actor stance (it's my PC's default weapon) but attacking the NPC is author stance (my PC isn't sure what's going on, but I know that my GM's old man NPCs are always treacherous types who will do us over if we don't get them first!(. Yes. I also like your lever example. I mean, the 4e DMG even has a category for this style of play - "the instigator". So someone thinks that this sort of author stance play is common enough to deserve a semi-formal label. That's the instigator! And it doesn't have to be very conscious - it can just be deciding that your PC feels like doing X rather than Y because X will lead to more interesting game play. To make it clear that author stance isn't some radical infliltration of RPGing by evil "dissociators", but rather has been a completely banal and accepted technique of play ever since RPGing started. (I mean, look at descriptions of early Gygax and Arneson play - author-stance decisions all over the place!) This raises an interesting question - how do I build a PC who always gets lucky when s/he attempts crazy stunts? In D&D, I can only do this by boosting my DEX and my Acro-type skills as high as possible. I don't see that there is any rule which prevents me from interpreting this, in play, as luck rather than skill. (It would be different if there was some sort of training mechanic associated with stat and skill increases, which would then seem to mandate intepreting higher numbers as greater skill.) [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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