Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5989670" data-attributes="member: 22779"><p>Swimming a bit upstream for this one.</p><p></p><p>Sure, these could be done. The downside, as NeonC points out, is that all of your options strip any choice from the player's hands.</p><p></p><p>Which, I think, brings up the main bone of contention here. No one has a problem with critical hits or the like. They tend to be fun and interesting. The problem, I think, is that the AEDU power system allows the player to declare, "I am going to attempt to score a critical at this time". Note, it's not guaranteed, you still need to roll, but, the player gets to control when that chance comes up.</p><p></p><p>After all, many of the Daily martial powers are effectively just a critical hit in disguise. Extra damage, maybe some sort of forced movement or other effect. It's pretty rare for a martial daily to cause fireballs to explode or things like that. They're spectactular criticals, the same kind you can find on Critical Hit tables from the beginning of time.</p><p></p><p>So, is that the issue? Is that the critical point in a nutshell - that the player gets to declare when he's attempting a critical hit?</p><p></p><p>If that's true, then why not just add that into martial characters? Sounds like a perfectly good module to me, and one that would not require a whole lot of processing power. Something akin to the old Unarmed Attacks tables that you saw in 2e, where the attack die roll determined effects.</p><p></p><p>That way, everyone's happy. The immersion crowd gets what they want - mechanics that don't break immersion, and the other crowd gets what they want - mechanics that have never bothered them in the first place.</p><p></p><p>Seems a pretty simple fix.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5989670, member: 22779"] Swimming a bit upstream for this one. Sure, these could be done. The downside, as NeonC points out, is that all of your options strip any choice from the player's hands. Which, I think, brings up the main bone of contention here. No one has a problem with critical hits or the like. They tend to be fun and interesting. The problem, I think, is that the AEDU power system allows the player to declare, "I am going to attempt to score a critical at this time". Note, it's not guaranteed, you still need to roll, but, the player gets to control when that chance comes up. After all, many of the Daily martial powers are effectively just a critical hit in disguise. Extra damage, maybe some sort of forced movement or other effect. It's pretty rare for a martial daily to cause fireballs to explode or things like that. They're spectactular criticals, the same kind you can find on Critical Hit tables from the beginning of time. So, is that the issue? Is that the critical point in a nutshell - that the player gets to declare when he's attempting a critical hit? If that's true, then why not just add that into martial characters? Sounds like a perfectly good module to me, and one that would not require a whole lot of processing power. Something akin to the old Unarmed Attacks tables that you saw in 2e, where the attack die roll determined effects. That way, everyone's happy. The immersion crowd gets what they want - mechanics that don't break immersion, and the other crowd gets what they want - mechanics that have never bothered them in the first place. Seems a pretty simple fix. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top