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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="JamesonCourage" data-source="post: 5989878" data-attributes="member: 6668292"><p>Okay. If that's all that was meant, then okay. That's true. There are different approaches to the game.</p><p></p><p>Well, there's been people making statements that aren't true on a variety of issues, including Hussar's "events like this are almost never 'in character'" line about wanting to perform "cool" stunts. That isn't true for my group, and yet it's what brought up the issue the two of us are discussing now.</p><p></p><p>People play the game in different ways, but it really is hard to peg how the majority of D&D players are going to play their games. Nobody should probably be speaking in universal statements or generalities, especially when it comes to saying how other groups works (when those statements can often be proven false by simply disagreeing with them).</p><p></p><p>I mean, I'm still missing the essence of the productive part of this line of discussion. If it was "the style you advocate for is too strict", then I'd understand. Just like "I don't like the metagame mechanic approach" to the game. It's just preference. But, if we're going back to "there are other approaches to the game", then, "okay". If one set of generalizations isn't productive ("this style defines D&D"), then lets drop the others ("events like this are almost never 'in character'"). As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5989878, member: 6668292"] Okay. If that's all that was meant, then okay. That's true. There are different approaches to the game. Well, there's been people making statements that aren't true on a variety of issues, including Hussar's "events like this are almost never 'in character'" line about wanting to perform "cool" stunts. That isn't true for my group, and yet it's what brought up the issue the two of us are discussing now. People play the game in different ways, but it really is hard to peg how the majority of D&D players are going to play their games. Nobody should probably be speaking in universal statements or generalities, especially when it comes to saying how other groups works (when those statements can often be proven false by simply disagreeing with them). I mean, I'm still missing the essence of the productive part of this line of discussion. If it was "the style you advocate for is too strict", then I'd understand. Just like "I don't like the metagame mechanic approach" to the game. It's just preference. But, if we're going back to "there are other approaches to the game", then, "okay". If one set of generalizations isn't productive ("this style defines D&D"), then lets drop the others ("events like this are almost never 'in character'"). As always, play what you like :) [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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