Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5990508" data-attributes="member: 6696971"><p>Hrmmm...well, I'm able to (and I expect most accomplished DMs can/do) break down, and saturate myself with, the pathology of an NPC and then render him/her/it upon the fiction...truly inhabit them and attempt to do so in mood, tone, cadence...all of that silliness. That being said, I've premeditated upon his M.O. and constructed him for the explicit, meta-game purpose of adding color and depth to the fiction or as a plot-device. Further, while "inhabiting the NPC" I'm marrying his M.O. and present behavior with "what would add color and depth to the ficton" and/or what is relevant to his part as "plot-device." </p><p></p><p>There appears to be a bit of overlap here with the PC immersion with respect to "dissociative mechanics" only from the other side of the screen. The DMs mechanical toolkit of intangibles is creativity, improvisation, logic, a knack for multi-tasking, quick-wit, math-capability, a wide breadth of knowledge and an understanding of the human condition. His means of bringing an NPC to life is by way of "inhabitance" while also meta-gaming using many of the above skills simultaneously. However, unlike a PC, his motives are underwritten by express purpose of creating good fiction (rather than "inhabitance" being the sought end"). Given that his position is facilitator of the fiction/an internally consistent world (as much as possible), it seems that by the very nature of his meta-agenda, it would be impossible to be truly "deeply immersed"...therefore, he is embroiled in perpetual "dissociation" with respect to his capacity for "inhabitance" of NPCs.</p><p></p><p>If this is true (and I believe it is), I wonder why Justin Alexander has never raged against the dastardly, inherent nature of balancing meta-agenda with NPC "inhabitance" as a DM/GM. Perhaps he just PCs as it would seem that as DM he would be hoist with his own petard. Or perhaps, maybe just as likely, his finding of "dissociation" as unpalatable only runs downstream (with the DM being upstream). This may be likely as it seems that a decent number of folks feel that the job of a PC is to steadfastly "inhabit" the PC in 1st person while putting a magnifying glass at all stimulus and demanding transparency of premeditated rationale to confirm internal consistency for stuff they want to be "physically coherent"...and seemingly putting blinders on for stuff that they don't realize is inconsistent/incoherent...or they don't care if it is inconsistent/incoherent...or its inconsistency/incoherency is "charming" or a "Legacy" issue and thus, they're ok with using post-hoc justification there.</p><p></p><p>I don't know. Its all maddening to me. Hence why I took the red pill and climbed out of the rabbit hole.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5990508, member: 6696971"] Hrmmm...well, I'm able to (and I expect most accomplished DMs can/do) break down, and saturate myself with, the pathology of an NPC and then render him/her/it upon the fiction...truly inhabit them and attempt to do so in mood, tone, cadence...all of that silliness. That being said, I've premeditated upon his M.O. and constructed him for the explicit, meta-game purpose of adding color and depth to the fiction or as a plot-device. Further, while "inhabiting the NPC" I'm marrying his M.O. and present behavior with "what would add color and depth to the ficton" and/or what is relevant to his part as "plot-device." There appears to be a bit of overlap here with the PC immersion with respect to "dissociative mechanics" only from the other side of the screen. The DMs mechanical toolkit of intangibles is creativity, improvisation, logic, a knack for multi-tasking, quick-wit, math-capability, a wide breadth of knowledge and an understanding of the human condition. His means of bringing an NPC to life is by way of "inhabitance" while also meta-gaming using many of the above skills simultaneously. However, unlike a PC, his motives are underwritten by express purpose of creating good fiction (rather than "inhabitance" being the sought end"). Given that his position is facilitator of the fiction/an internally consistent world (as much as possible), it seems that by the very nature of his meta-agenda, it would be impossible to be truly "deeply immersed"...therefore, he is embroiled in perpetual "dissociation" with respect to his capacity for "inhabitance" of NPCs. If this is true (and I believe it is), I wonder why Justin Alexander has never raged against the dastardly, inherent nature of balancing meta-agenda with NPC "inhabitance" as a DM/GM. Perhaps he just PCs as it would seem that as DM he would be hoist with his own petard. Or perhaps, maybe just as likely, his finding of "dissociation" as unpalatable only runs downstream (with the DM being upstream). This may be likely as it seems that a decent number of folks feel that the job of a PC is to steadfastly "inhabit" the PC in 1st person while putting a magnifying glass at all stimulus and demanding transparency of premeditated rationale to confirm internal consistency for stuff they want to be "physically coherent"...and seemingly putting blinders on for stuff that they don't realize is inconsistent/incoherent...or they don't care if it is inconsistent/incoherent...or its inconsistency/incoherency is "charming" or a "Legacy" issue and thus, they're ok with using post-hoc justification there. I don't know. Its all maddening to me. Hence why I took the red pill and climbed out of the rabbit hole. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top