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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 5990576" data-attributes="member: 42582"><p>I'm not meaning to dump on GMs - my original post on this (where I mentioned GMs sucking) was meant to be fairly lighthearted and a bit sarcastic. My real point was that, in 4e, it is pretty trivial to build an encounter that will "break the script" for 98% of PCs (to borrow a statistical conjecture used by someone else upthread!) - stick in a bit of terrain and mix up the encounter composition using the advice in the DMG or the sample encounters in the MM.</p><p></p><p>There may be some builds that still stick to their script - simple strikers like the archer-ranger or the slayer would be good candidates for this, I think - but I think most players would mix things up to reflect the difference in encounter staging.</p><p></p><p>A tangent: the Rules Compendium lists "slide down a staircase on a shield while standing" as a Hard DC acrobatic stunt (page 133). I assume the author has Legolas in mind! And I also assume that, by doing it this way, the PC avoids any penalty to movement for difficult terrain.</p><p></p><p>How much errata makes for a new edition? One difference is that the Essentials errata is intened to be used by those playing with PHB classes as much as by those playing with "Heroes of . . ." classes. From the point of view of an existing 4e player, Essentials is splats + errata. I don't think 3.5 is the same thing in intention - I don't think the designers envisage 3.5 rangers alongside 3.0 rangers, for example - but maybe some played it that way?</p><p></p><p>As to the DC errata itself - I don't think anyone has denied that the maths of 4e took some time to bed down. That's a pity, but not that surprising. After all, Unearthed Arcana radically changed the maths of AD&D fighters (more attacks, more hit, more damage, via specialisation) but isn't normally listed as a new edition.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5990576, member: 42582"] I'm not meaning to dump on GMs - my original post on this (where I mentioned GMs sucking) was meant to be fairly lighthearted and a bit sarcastic. My real point was that, in 4e, it is pretty trivial to build an encounter that will "break the script" for 98% of PCs (to borrow a statistical conjecture used by someone else upthread!) - stick in a bit of terrain and mix up the encounter composition using the advice in the DMG or the sample encounters in the MM. There may be some builds that still stick to their script - simple strikers like the archer-ranger or the slayer would be good candidates for this, I think - but I think most players would mix things up to reflect the difference in encounter staging. A tangent: the Rules Compendium lists "slide down a staircase on a shield while standing" as a Hard DC acrobatic stunt (page 133). I assume the author has Legolas in mind! And I also assume that, by doing it this way, the PC avoids any penalty to movement for difficult terrain. How much errata makes for a new edition? One difference is that the Essentials errata is intened to be used by those playing with PHB classes as much as by those playing with "Heroes of . . ." classes. From the point of view of an existing 4e player, Essentials is splats + errata. I don't think 3.5 is the same thing in intention - I don't think the designers envisage 3.5 rangers alongside 3.0 rangers, for example - but maybe some played it that way? As to the DC errata itself - I don't think anyone has denied that the maths of 4e took some time to bed down. That's a pity, but not that surprising. After all, Unearthed Arcana radically changed the maths of AD&D fighters (more attacks, more hit, more damage, via specialisation) but isn't normally listed as a new edition. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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